Results 1 to 4 of 4

Hybrid View

  1. #1
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    I'm sure vanity is coming, and in a big way. Despite people taking their self made conclusions, that they get from the PR scraps on this forum, as gospel, I'm sure crafting will be developed in some way as well. How exactly, how long and how well have yet to be seen or determined.
    (0)

  2. #2
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    I like you op. Great post, great ideas.
    (0)

  3. #3
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    I like the weapon and armor buff ideas. Make the process two-fold:

    1) Buying the appropriate buff which is crafted, or purchased from the market board
    2) "Shining" process which would be analogous to the "Request Meld"

    This would benefit gatherers as well as crafters because the Oils/Sharpening stones for these buffs would require materials but you'd still need the crafter to actually apply the buff for you. This could also help certain crafts that are really lacking in terms of end-game usefulness (Alchemist comes to mind). You could also take it a step further and have the consumable buff require a materia of your choice in it's recipe (ex: using Vitality Materia would make a consumable that buffs Vitality) which would give a venue for the Tier 1/2 materia that often become vender trash while also providing a really simple and flexible system for crafters.
    (0)
    Last edited by Sibyll; 01-15-2014 at 01:12 AM.