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  1. #1
    Player
    CruxisSeptentrion's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Cruxis Septentrion
    World
    Adamantoise
    Main Class
    Arcanist Lv 50

    I'm disappointed with Alchemy

    When the game first came out, I levelled Alchemy first because I was under the impression that I'd be able to make useful potions and consumables for my friends (and also to sell them). Since getting to level 50 in August, all I've used it for is to make the whm and smn relic weapons and meld materia into them.

    I don't understand why the final 2 star recipes in the alchemy list are potions that can be obtained from treasure chests in most endgame dungeons (I have 7 X-Ethers just sitting around), and Elemental Ward Mega-Potions.

    When I saw the Elemental potions, I was convinced they'd be very useful for Extreme primal fights to help reduce damage, but I was a bit confused as to why they were only 15 seconds. The Extreme fights are happening now, and still nobody's using them.

    My recommendation is to drastically increase the duration of the elemental ward mega-potions in order to help make the primal fights useful, and also to make alchemy useful in the highest level of difficulty fights. I was thinking anywhere between 1:30-2 minutes would be completely appropriate.

    What does everyone else think?
    (4)

  2. #2
    Player
    Xenobius's Avatar
    Join Date
    Mar 2011
    Posts
    108
    Character
    Drak Thar
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    SE doesn't want crafting to be tied to endgame in any way, nor does it want it to be more useful than it is now. "Because that would promote RMT". Working as intended.
    (3)

  3. #3
    Player
    Iymala's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Iymala Vayle
    World
    Cactuar
    Main Class
    Conjurer Lv 53
    Quote Originally Posted by Xenobius View Post
    SE doesn't want crafting to be tied to endgame in any way, nor does it want it to be more useful than it is now. "Because that would promote RMT". Working as intended.
    While this is an odd stance to take on their part. Culinary is farm more useful at 50 than alchemy is. They even enhanced the usefulness in the last patch to make it fantastic for endgame. Why not actually make alchemy useful as well?
    (5)

  4. #4
    Player
    CruxisSeptentrion's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Cruxis Septentrion
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Iymala View Post
    While this is an odd stance to take on their part. Culinary is farm more useful at 50 than alchemy is. They even enhanced the usefulness in the last patch to make it fantastic for endgame. Why not actually make alchemy useful as well?
    This exactly. Making food be a huge upgrade and an almost necessary buff in the hardest fights in the game but no support for the other consumable item profession makes no sense.

    Quote Originally Posted by Xenobius View Post
    SE doesn't want crafting to be tied to endgame in any way, nor does it want it to be more useful than it is now. "Because that would promote RMT". Working as intended.
    I understand RMT concerns but making something practically useless has made it pointless to have the items in the game period, much less having them as 2 star recipes of all things
    (3)

  5. #5
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    I agree, ALC needs better level 50 synths and/or we need better potions. Oh well, at least the AF looks nice.
    (2)

  6. #6
    Player
    Bufkus's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Hermennes Cletrindale
    World
    Leviathan
    Main Class
    Lancer Lv 15
    I have every craft at 50 and I used to think ALC was terrible but actually ALC has become my most profitable craft in 2.1 (not gonna tell you why, it's a trade secret).
    As for consumables, yes you can find them in dungeons but those are NQ versions. The HQ versions have shorter cooldowns and higher potency. I personally craft lots of x-ethers for myself to pop in dungeons and raids. I use them frequently since I'm a WHM.
    (1)

  7. #7
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Xenobius more or less spelled it out. There was a post here in the crafting forum more or less stating as much a month or so ago (or maybe two, at this point).

    Basically SE is scared of bots/RMT and (apparently) doesn't know how to stop them with code, so they try to stop them with game design which basically never works. It's sad, because the crafting system itself has so much potential.
    (5)
    Last edited by Vortok; 01-01-2014 at 06:45 PM.

  8. #8
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    I'm curious how fast their tune will change when all the aspiring crafters (and other players) end up cancelling their subscriptions due to being bored and/or feeling neglected.
    (2)

  9. #9
    Player
    Sylari's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Asriel Blackthorne
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Xenobius View Post
    SE doesn't want crafting to be tied to endgame in any way, nor does it want it to be more useful than it is now. "Because that would promote RMT". Working as intended.
    They're doing a pretty bad job of that then, seeing how two star melded crafts don't get replaced until the absolute top tier of content and there's no noncrafted replacement or equivalent of food.
    (1)

  10. #10
    Player
    Michelasso's Avatar
    Join Date
    Sep 2013
    Location
    Oerba, Gran Pulse
    Posts
    272
    Character
    Arcana Morghana
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I'd say that Alchemist brings one of the most powerful cross classes actions: Comfort Zone. That alone is worth the trouble to get it to lvl 50.
    (2)

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