In a post on the forums talking about the "cutscene controversy" I read a post that said something along the lines of "We're expected to run dungeons tens or hundreds of times to get our rewards"... and it struck me as a statement that really shines a light on the philosophy of MMOs today.

Shouldn't we be wanting to run a dungeon hundreds of times instead of needing to run a dungeon hundreds of times? You shouldn't feel forced to do the same thing 100 times just to get better gear. That's insane. Games should be fun not monotonous. I think I'm just about done with games that subscribe to this philosophy.

I haven't achieved 50 on any characters so I really don't know what the end-game is like, but I think my love affair with this game is over.