Quote Originally Posted by Archona View Post
FATEs
While the dungeons/hests/trials provide a great learning curve to anyone new to MMOs, sadly, they are mostly optional. At launch, FATEing was very feasible and it allowed people to reach level cap without learning a lick about playing their class correctly. FATEs are not as viable to level with now, but the problem still remains. It is evident in low level dungeons where people fail at basic things like dodging Landslide on Normal Titan or removing Doom from Temple of Sarn's first boss. Instead of teaching new players how to remove Doom, I see things like "stand on the hill to ignore the mechanic".
I doubt FATE's are still effecting people learning their classes, and things like the doom thing (I didn't even know about it) is something players in any game will do given the chance. Players will always try turn things into spank and tank because its easy, I wish SE would fix these things though instead of ignoring them.

Commendations
The commendation system just promotes people to stay quiet in runs. If you criticize someone's play, there goes your commendation. Even if someone can obviously improve their rotation and shorten run times, most of the time they simply do not care what others have to say about their playstyle. I've seen too many BLM who insist on staying full MP or Bards who think their DOTs are not worth using. Even times where I point out that someone can improve themselves, I get responses like "Don't worry about how others play" (edit: and no, I'm not a huge jerkface about it, I'm usually quite calm and clear about things). The commendation system is a waste right now, because instead of teaching new players how to improve, it is a simple "say hi in the beginning and then stay quiet for whole run" thing instead. (Or just spam guildhest until you get your mount).
Couldn't disagree more. Most new players I give advice to either thank me or ignore it and say nothing, but its still worth trying for those that do listen. I am very talkative in almost all my runs, whether it be about people's classes, or just banter/jokes and I walk away with 2-3 commendations most dungeons even on my DPS classes. Just be friendly...

Duty Roulette
Instead of using low level dungeon/trials as a place to learn, you simply get teamed up with players with multiple 50s and full gear on. This skews their perception of the game and really does no one any favors. Low level duty roulette is primarily Sastasha <-> Halatali. You rarely get a dungeon above that and when you do there is a good chance of failure. The guildhests are simply being farmed for Commendations by geared players, and in turn the new players learn very little or nothing.
No idea what you mean a good chance of failure...seriously, what? Also in 2.15 we will be seeing dungeons above halatali more (thank god). Not sure what your getting on with about the guildhests...the very low guildhests always had mechanics ignored from the start

Exploits
Pulling Chimera up the hill pretty much negates the entire difficulty of the fight. Allowing players to ignore all abilities in Turn 2 ADS is a step in the wrong direction. You have a crowd of players who need to cheat their way through the game before reaching walls like Titan HM/XM, and then they get frustrated and quit, blaming things like 'latency' instead of personal error. Or, they'll resort to buying runs from good players and in turn never improve themselves.
Now this I can agree on, I really wish they would step up and fix these things. Players don't do these things because they have to though, they do it because they can, and its easier. As I said above, players will attempt to turn any fight into a spank and tank if they can even if its less fun, simply because its easier to do. Sometimes you have to go out of your way and force the challenge on them in order for them to actually enjoy it.

So the next time you come across an awful player in the endgame, think about these factors. Yes, bad players exist in every game, but the fact is that this game will constantly reward you for being mediocre. Echo buff even allows bad players to finish quests that normally would require class rotation knowledge. People don't want to improve and instead demand the game gets nerfed down to their level. WP/AK were great instances before. Now they are a joke. I'd hate to see all the other dungeons reduced to such triviality.

edit: 1000 character limit
WP/AK are supposed to be the introductory lv 50 dungeons. Demon wall and Xanta cans till one shot parties who ignore mechanics, tonberry king can punish players who overkill adds, flan can one shot dps etc. They aren't supposed to be very hard, they are supposed to get people started into 50 and give a way to start finding decent loot. We have the two HM's and pharos for harder 50 dungeons.

I have a few good points but also some questionable ones. I think you are overall trying to be too negative on anything and pointing out some issues that aren't issues. Rather than trying to find a plethora of problems you should focus on the few real ones. Boss exploits being #1 by a long shot, they seriously need to start doing something about these...its bad design and people will continue to abuse it.