Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 28
  1. #1
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50

    I need help beating turn 4

    My current setup is this: WAR PLD WHM SCH BRD DRG BLM BLM.
    We made a serious attempt at clearing turn 4 last weekend and here's what we attempted:
    Wave 1: AOE the bugs <- check
    Wave 2: BLMs on OT soldiers, DRG and BRD on MT knights, switch when they're dead <- OT Knight is still up about 10% health when next wave starts.
    Wave 3: Feed bugs to DN and burn it <- The DN has about 5% HP when the next wave starts.
    Wave 4: OT gather rooks and bugs on the far side of DN, MT gather the ones closer and AOE in the middle <- We killed both rooks and 2-3 bugs.
    Then we die when wave 5 starts. I think we need more physical dps since the Knight from wave 2 was still up. Is this correct? Should I have the physical dps switch to OT Knight sooner since we have a bit of time of me waiting on the DN? Should we have the BLMs kill MT soldier first and physical DPS kill OT Knight first so the DRG is near-by when DN drop?

  2. #2
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    It may be that your physical DDs just need to think of their rotations a bit more, when to use their attack buffs etc.
    (0)

  3. #3
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    A few questions for your scenario when PHase 5 starts:
    -Is anything still alivefrom the last wave?
    -Did any tanks have the Pox debuff?
    -Who died first and from what?
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  4. #4
    Player
    Kal-El's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Kal El
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Is the first dreadnought dead before the start of phase 5?
    (0)

  5. #5
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    couple things:

    1. Do whatever you need to do to make sure that the DN is dead by the start of phase 4.

    2. Use AoE limit break if you must to make sure everything is dead at the start of phase 5

    3. Run the same strat for phase 5 as phase 2, and have dps switch to whatever isn't dead and kill them off BEFORE switching to that DN. DPS the DN as much as possible before phase 6

    4. When phase 6 starts, all dps burn down the rook first. Mark it if you have to. Then do the DN that is at partial health.

    5. At this point you should have 1 DN, 1 soldier, 1 knight, and 2 bugs. My static kills the other DN next, but alot of people kill the junk first. For us, we found that killing the DN next makes the damage sustained during enrage period easier for the healers to manage. However, your millage may vary.

    6. Since you have two BLM, have them burn the soldier down with single target while the other physical dps work on the knight. The blm can't go crazy AoE at this point because they will take damage for every hit on the knight until its stoneskin breaks. (unless they use a limit break here, in which case they will not get reflect damage). Once the knight is low enough, just AoE until everything is dead.
    (0)

  6. #6
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Codek View Post
    A few questions for your scenario when PHase 5 starts:
    -Is anything still alivefrom the last wave?
    -Did any tanks have the Pox debuff?
    -Who died first and from what?
    1 or 2 spiders most of the time are alive. No tanks ate the POX debuff. The SCH died first then WHM from Knights and Soldiers aggro though now that I think about that, it might have been due to the OT not getting aggro on both right away. Should the healers be in the North West corner to avoid immediate aggro?
    Quote Originally Posted by Kal-El View Post
    Is the first dreadnought dead before the start of phase 5?
    The first dread is long dead at the end of wave 3.

  7. #7
    Player
    MiaBella's Avatar
    Join Date
    Apr 2012
    Posts
    37
    Character
    Mia Bella
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    You don't need the physical dps to kill both knights before the first dread spawns, the big issue it sounds like you are having is your AoEs. Make sure the BLM have their AoE rotations down, they don't need to particularly be focus firing the rooks during the phase when they are up, and keeping up the AoE damage is pretty important to get the bugs as low as possible. Even if all the bugs aren't dead don't sweat it, and just keep trying to get them down. Another big problem might be AoE damage that is being taken when the knights spawn during the 5th phase so make sure your black mages and white mages move out of AoE range.
    (0)
    Requiem Lacrimosa ~ Hyperion ~ Neutral Impact

  8. #8
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Lemon8or View Post
    1 or 2 spiders most of the time are alive. No tanks ate the POX debuff. The SCH died first then WHM from Knights and Soldiers aggro though now that I think about that, it might have been due to the OT not getting aggro on both right away. Should the healers be in the North West corner to avoid immediate aggro?

    The first dread is long dead at the end of wave 3.
    Ya, sounds like the OT (assuming War) just needs some practice with grabbing adds that phase. Generally, I will stand in the center to butch block the one that drops in the middle and spam tomahawk on the south side. Having healers in the North West can buy some extra time and avoid getting interrupted by the adds.
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  9. #9
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    If the SCH is dying first due to threat, then something is wrong with whoever is picking up that Knight and Soldier. Putting the SCH further away isn't going to negate the threat that he/she is building through healing, it'll just make the OT run further to pick up the adds beelining to the SCH. Your OT needs to be faster picking up those adds.
    (0)

  10. #10
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    For w2 it is ok to have 1 of the mobs still standing when Dread pops but it should to be dead by the time the Dread absorbs the bugs.

    w3 the Dread should be dead before w4 starts.

    w4 it is possible to kill all before w5 starts, I typically gather the mobs at center of the room so the MT can catch the Dread for w5 before it moves from pop spot. Make sure the mobs are in shadowflare/flaming arrow circle and have the bard use foe requiem if you need the damage boost for your 2 BLMs.
    (1)
    Last edited by Chihaya; 01-11-2014 at 05:23 AM.

Page 1 of 3 1 2 3 LastLast