Quote Originally Posted by whiskeybravo View Post
Been DRG for a while now and Doom Spike is a good AoE on 3+ situations with Internal Release and B4B. Usually 500-800 damage per spike. Would be a lot higher if it were possible to Disembowel all the targets. It's actually got a pretty long range, just not much width, so yes positional requirements leave more to be desired.. But our ST damage is so much better, not gonna burn mobs with Doom Spike, I use it as more of a finisher, move on to next target and let the AoE eat the weaker ones.
I think the most I've ever hit with it is 5/9 enemies, meaning I should have used Ring of Thorns. Since enemies can't occupy the same space, they very rarely line up. Doesn't seem to have a target limit that I can tell, but the area is too small to get enemies at all much of the time (maybe 1m across, 5m long). Even times when it obviously should hit (e.g. bombs at KB), it often doesn't. 160 TP also empties your pool in a hurry. In terms of abilities I almost never use, Doom Spike is atop them. Only time I really consider it is like you said -- when the enemy might not be alive to eat the hit and there's something nearby. Even then, I'd rather just do HT->RoT and then move into CT combo on next mob, reducing potential DoT downtime. There are so many reasons not to use it that I find it very difficult to justify including it in theorycraft.