Results -9 to 0 of 99

Thread: DPS at End Game

Threaded View

  1. #11
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by kukurumei View Post
    2.1 needs burst, SMN do nothing, they have to make the other party burst for them. And worse off, some of them you don't want any stay shots that smn are so prone to doing (the number of smns touching the things they're not suppose to touch is ridiculous).
    Really? Do tell.

    You say they need burst on Titan Ex right? Bane > fester while DoTing 2nd gaol.

    You say they need burst on Ifrit Ex right? They multidot ahead of the group on nails.

    You say they need burst on conflag? Bane > fester.

    You say they need burst on Garuda Ex? Incorrect statement: Garuda Ex doesn't require burst. OT takes spiny away from group and bane. This is what allows WHMs and BLMs to holy/flare as well: don't think you'll get away with saying this alters party mechanics by having a SMN. ^^

    Hm I think we covered 2.1 (and even some 2.0).

    Quote Originally Posted by kukurumei View Post
    all smn like to say, "we have great 1minute burst". It's not 1minute "burst", it's 10 second burst you need. They don't have it. They make others do their part of the work.
    1 minute burst is all you need. Short conflags are up after a minute which is the only valid point you'd ever hope to make with this statement.

    Quote Originally Posted by kukurumei View Post
    And I exclude coil gears. coil is too random, and impossible to predict the combinations of gears people wear. CT gears is generally just a weaken version of Coil gears anyway, which is why the crimson set has upped the blm damage in general. Same with mnk and drg. You might as well start putting in ex weapons and i95 weapons, and then what? ACC vs non ACC combination. That's ridiculous, what acc for what content, for what combination of food? Potions, etc? Impossible to argue.
    Not really. I run with a static that has a SMN. I get to see how I fair against him every week. I'm guessing you don't play with a SMN often.

    Crimson is also for SMN as well.

    That's the point you don't understand: we are talking about BiS comparisons. SMN destroys most jobs in BiS and even prior to BiS. It's obvious that you use pure DPS gear instead of ACC gear for extreme primals.

    Quote Originally Posted by kukurumei View Post
    Smn beating a blm? yes, blm beating a smn, yea. blm beating a mnk yea, mnk beating a drg, sure, drg beating a mnk, yup. It's all Content.
    I'm glad you acknowledge that SMNs outperform other jobs which implies their damage is fine. DRG beating MNK? No. BLM beating MNK? No.

    Quote Originally Posted by kukurumei View Post
    2.1 smn just don't have it, and with their nerf, they have it even less, and current stats, even Lessss....!!! and drg can beat mnks pretty easily on 2.1 content. They are not shrimps anymore, the content really benifits them, just like it benefits melees.
    I wonder if we play the same game. ^^

    Quote Originally Posted by kukurumei View Post
    To get into specifics smn regularly screw up moogle, regularly screw up garuda big time, and by damn i hate having a smn in titan ex omg how "do not kill until lanside" annoyance. ifrit is fine since range is so nice on it.
    Oh we are considering story content like Moogle? No, we are considering Twintania and extremes. This thread is titled DPS at endgame. Moogle is not endgame.

    You just described bad SMNs that you play with and generalized this interaction to the rest of the class. That is a horrible thing to do.

    I dislike bad DRGs too. You know? The ones who break the 2nd gaol early and the healer gets landslided off because they didn't realize the ranged already had the back gaol covered.

    Quote Originally Posted by kukurumei View Post
    Smn is just another range class, they are parsing nowhere near the much more consistent mnk/drg/brd and they're not even that great compared to a good blm. They could be 18% in one round and 10% another round. at least with DoW you know what you're getting and phase repeats are easy to iron down.
    Quote Originally Posted by kukurumei View Post
    And you obviously haven't been parsing drg in 2.1 They are mean versatile machines. Better the mnks in most of 2.1 contents, when they can optimize.
    I have done many extremes with PUG DRGs. They have some of the lowest DPS in 2.1.

    Know what we use them for in my FC group? Upping our BRD's damage on turn 2. Then the DRG switches back to MNK and destroys everyone else. He has both zeniths, Allagan weapons, holy lance, and full i90 for both jobs. Wonder why he decides to play MNK instead of DRG even on Titan Ex..hmm.
    (3)
    Last edited by Hitome; 01-22-2014 at 08:00 PM.