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Thread: DPS at End Game

  1. #71
    Player
    kukurumei's Avatar
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    Mar 2011
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    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by MrDiezel View Post
    The way I see DPS (have used all dps up to at least lvl 15, but main melee dps) is your ranged DPS' are safer bets simply because they stay out of harms way. Would recommend ranged dps when you are new to a dungeon.. it can be tougher for Lancer n Pugilist classes simply because you are within aoe range of any mob, you can potentially aggro additional enemies due to positioning (which can, at times, be tanks fault) and its harder to be aware of map.

    This isnt to say ranged DPS are the easier class (though i believe so, having played all dps and am biased having always played melee dps) this is to say there are percs to being ranged. Now as far as how good you are with said ranged dps, thats another story.

    But as far as end game DPS, everything is rather useful. Just depends on preferences and situations
    Depends on the content. 2.1 content (aka primals EM, ultima, moogle, etc) are very tough on range people. Abeit the least hard on brds.

    A blm can parse a crappy 12% to a wooping 20% on Garuda, because of random frictions, and how skill the player is at prediction said random frictions, as well as fire starter procs.

    Same with a smn. A smn also has it bad on the same example because of how random it is, and how easily a smn can screw up the fight (shadow flare/bane hitting spinny, plumes not gathering, and smn have stupidly low burst) etc etc etc.

    Brd actually has it very consistent parse on 2.1 content, because they don't have anything that stops them from doing stuff. While melees tend to be super powerful in a majority of the 2.1 content (but stacking melees in is pretty bad aka: wicked wheel death trap).

    range dps, exlcuding bard is a nightmare, you really really have to try hard to be consistent (which is not easy even for good players).

    DoW right now parses very consistent on 2.1 content. There isn't any point where they "bad luck there" that doesn't involve death.

    So far neither moogle/ultima/EM primals, the range jobs have ever beaten the melees in a single parse, as long as they don't mess up their roles. Since the strategy have been more or less "standardize" in how to fight them.
    (0)

  2. #72
    Player
    Seobit's Avatar
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    Oct 2013
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    246
    Character
    Luna Clear
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by kukurumei View Post
    That's why I hate people like you. SMN parse about 20% under drg/mnk consistantly, and even worse if they're bad, and anytime a smn is uber, the whole strategy has to be reworked around a smn, so they can be the star of the show. Drama queens like that group can do without, if it came down to clear.

    SMN an be good, but it takes so much effort to make smn's good, a blms or a brd can do it just as well, with a more straightfoward strategy.

    Drg and mnk on newer content rocks the range users. In 2.1 parses, drg,mnk comes in pretty close, with brd next follow by blm then smn. When a smm actually does good, the strategy is significantly different and tanks takes a lot of grumbling to work around the smn(s).

    The only time where a smn had any significance uniqueness is still Turn4. All 2.1 f-smn- as they say on a general basis. They screw up the team more then they help (garuda ex uuugh). And when they are good, everyone has to do everything a little different to make up/have exceptionable parses.

    Blms have their own problems, doing bad dps, but at least they won't wipe a pt like smn's. Brds are consistant, and mnk/drg as long as they know their role, are solid leaders (a wooping 30%+ parse on ultima/garuda is crazy, and forget titan)

    All this sounds like to me is that you never had the fortune of grouping with an actually good SMN. You'd have a very different opinion if you did.
    (3)

  3. #73
    Player
    OPneedNerfs's Avatar
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    Nov 2013
    Location
    Gridanian at heart
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    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by LunarEmerald View Post
    Healers have the least room for error.

    Healers are fragile. They have to be good at dodging aoes while keeping everybody else alive. It's not easy to keep an eye on everybody's life and still be good at avoiding everything.
    Healer's tasks should be to:

    1) Keep people alive by healing through unavoidable damage
    2) Dodge Avoidable Attacks
    3) Heal Tank(s)

    DPS Tasks:
    1) Deal damage
    2) Dodge Avoidable Attacks

    Tank Tasks:
    1) Position yourself along with boss/mobs
    2) Pop defensive cooldowns before big hits
    3) Pop defensive cooldowns in case healer is unable to heal due to avoiding damage.

    Sadly, due to bad players and players with latency issues, there are more people getting hit by avoidable damage that it creates an additional task for the healers. Sure, not everyone is perfect and can dodge 100% of the time, but if most of the time you find healing hard, you might want to find a different party.
    (0)

  4. #74
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
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    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    I felt like doing Titan Ex today (don't need him, killed him this week many times, have his drop & pony, but fun fight is fun). Open PF window, search for any Titan Ex group. Target found, one DD slot open. They are looking for a second MNK, (they have MNK, DRG & SMN). Send tell to leader so he/she inv cause igood, he/she says no. Ask why? Answer BLM sucks, low DPS.

    SE wtb buff

    Fire III now have 40% chance to give Hell Starter, free instant Flare dat cost 0 mana.

    Funny enough a while ago before 2.1, I was also denied a Titan HM run when I wanted to help players for free, you know give back to the community, but I was told we need more bards (they had two already).

    Edit: Don't care btw, his/her party, they can do whatever ^^.
    (0)
    Last edited by NeoAmon; 01-12-2014 at 09:34 PM.

  5. #75
    Player
    kukurumei's Avatar
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    Mar 2011
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    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Seobit View Post
    All this sounds like to me is that you never had the fortune of grouping with an actually good SMN. You'd have a very different opinion if you did.
    We have serveral good smns, good blms, and good brds, etc. You're just living on 2.0

    The difference is 2.1 is not 2.0. Both content and balance.

    Raw stat wise.

    Smn got a thunder nerf ~7% damage nerf
    Smn got a bane nerf (no more resets on dots) 2~4% nerf

    Mnks got 10%+ damage buff (lost some blood for blood, but massive increase in raw output)
    Mnks got fuma ~3% buff from BiS
    Drg got similar 10~13%(they got way way better from the rebalance)

    Bards is like 10% nerf from the blood for blood and IR nerf.

    Blms got a bliz tick nerf, but got CT gear, so stayed about even (though really a sight nerf from the MP tick)

    All this plus the 2.1 battle content makes melees on top, brds - decent, blms - decent, and smn...very dodgy in their damage contributions. With all the "we need to burst them down asap" mechanics it puts smn at a risky bet at times.

    A good blm will out perform a good smn in standard tactics, unless the party accommodates the SMN in certain content, and a brd is just solid if not uber now.

    A SMM can only really shine, when the party grumbles, and even then, a melee slot is invaluable in their contributions.
    (0)
    Last edited by kukurumei; 01-13-2014 at 02:46 AM.

  6. #76
    Player
    NeoAmon's Avatar
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    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Ha, what so special about CT gear for a BLM?
    (1)

  7. #77
    Player
    Seobit's Avatar
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    Oct 2013
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    Character
    Luna Clear
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    You don't have several good SMN if you think good SMN drop shadowflares and banes on spiny plumes and constantly make demands for the party to switch out stuff, or if they parse 20% lower than the other classes. You have no idea how the class works if you think SMN can't handle some of the burst mechanics in the game right now.

    SMN is the strongest most consistent dps class in the game. I've ran with multiple static groups that all have turn 5 on farm, with everyone full i90 with allagan weapons. I don't make assumptions based on bad players I run into on party finder.
    (6)

  8. #78
    Player
    Hitome's Avatar
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    Sep 2013
    Location
    Ul'dah
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    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by kukurumei View Post
    Misinformation
    A good SMN will always out perform a good BLM. A good SMN will come close to a good MNK. A good SMN will run circles around a good DRG.

    There is nothing that a SMN brings that requires the party to drastically change mechanics. In fact, they bring battle res: something no other DPS job can bring.

    How does CT gear make up for the nerf BLMs received anyways?

    Most of us are i90 already and have been clearing turn 1-5 for 10 weeks or so now. Your posts suggest you don't necessarily understand what's going on in the endgame world at the moment.

    This is fine: not everyone is a hardcore player. However, I would ask that you keep the spread of misinformation to a minimum, please. The fact that you think SMNs lack DPS right now is very frightening. Most SMNs bring an incredible amount of DPS to the table. Many BLM mains I knew prior to 2.1 actually went SMN for 2.1 due to where SMN sits currently.

    Quote Originally Posted by Peptaru View Post
    Incorrect use of arithmetic.
    Current DPS jobs:

    MNK
    DRG
    BRD
    BLM
    SMN

    BLMs can sometimes outperform SMNs. BLMs can rarely outperform MNKs. If BLMs have a hard time outperforming one job on a consistent basis, this is not more than half of the DPS jobs listed.
    (0)
    Last edited by Hitome; 01-22-2014 at 06:57 PM.

  9. #79
    Player
    kukurumei's Avatar
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    Mar 2011
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    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Hitome View Post
    A good SMN will always out perform a good BLM. A good SMN will come close to a good MNK. A good SMN will run circles around a good DRG.

    There is nothing that a SMN brings that requires the party to drastically change mechanics. In fact, they bring battle res: something no other DPS job can bring.

    How does CT gear make up for the nerf BLMs received anyways?

    Most of us are i90 already and have been clearing turn 1-5 for 10 weeks or so now. Your posts suggest you don't necessarily understand what's going on in the endgame world at the moment.

    This is fine: not everyone is a hardcore player. However, I would ask that you keep the spread of misinformation to a minimum, please. The fact that you think SMNs lack DPS right now is very frightening. Most SMNs bring an incredible amount of DPS to the table. Many BLM mains I knew prior to 2.1 actually went SMN for 2.1 due to where SMN sits currently.
    2.1 needs burst, SMN do nothing, they have to make the other party burst for them. And worse off, some of them you don't want any stay shots that smn are so prone to doing (the number of smns touching the things they're not suppose to touch is ridiculous).

    all smn like to say, "we have great 1minute burst". It's not 1minute "burst", it's 10 second burst you need. They don't have it. They make others do their part of the work.

    And I exclude coil gears. coil is too random, and impossible to predict the combinations of gears people wear. CT gears is generally just a weaken version of Coil gears anyway, which is why the crimson set has upped the blm damage in general. Same with mnk and drg. You might as well start putting in ex weapons and i95 weapons, and then what? ACC vs non ACC combination. That's ridiculous, what acc for what content, for what combination of food? Potions, etc? Impossible to argue.

    Smn beating a blm? yes, blm beating a smn, yea. blm beating a mnk yea, mnk beating a drg, sure, drg beating a mnk, yup. It's all Content.

    2.1 smn just don't have it, and with their nerf, they have it even less, and current stats, even Lessss....!!! and drg can beat mnks pretty easily on 2.1 content. They are not shrimps anymore, the content really benifits them, just like it benefits melees.

    To get into specifics smn regularly screw up moogle, regularly screw up garuda big time, and by damn i hate having a smn in titan ex omg how "do not kill until lanside" annoyance. ifrit is fine since range is so nice on it.

    and onto tactics, omg how annoying they are in ultima and garuda, titan ex, uugh.

    Smn is just another range class, they are parsing nowhere near the much more consistent mnk/drg/brd and they're not even that great compared to a good blm. They could be 18% in one round and 10% another round. at least with DoW you know what you're getting and phase repeats are easy to iron down.

    Standard tactics, smn just don't fit very well with 2.1, unless strategy has to get drastically changed (like garuda ex/titan ex)

    And you obviously haven't been parsing drg in 2.1 They are mean versatile machines. Better the mnks in most of 2.1 contents, when they can optimize.
    (0)
    Last edited by kukurumei; 01-22-2014 at 07:23 PM.

  10. #80
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    Quote Originally Posted by Radacci View Post
    go with that you enjoy playing.
    there's no best dps job.
    a job isn't better than the person playing it, so dont expect to be pro-dps, just cause you go with what other ppls opinion of what is best.
    Sadly the min/maxers who demand that you play X job or else GTFO don't think like normal players so doing what you enjoy is a good way to get yourself locked out of much content unless your FC is self-sufficient .. and with CT no FC is that.
    (0)

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