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Thread: DPS at End Game

  1. #61
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Hitome View Post
    I mistook you for ZeroRains at first.

    DRG is not more powerful than ranged users, sorry to burst your bubble. MNKs are pretty well up there. But SMNs destroy them on most fights. There is ALWAYS a need for a SMN due to battle res which frees up healers quite a bit and they can have almost 100% up time on any boss.

    We already discussed this in another thread but BLM and SMN sit just fine right now. BLM can out DPS just about everyone but SMN and MNK. SMN can out DPS everyone besides MNK on select encounters.
    That's why I hate people like you. SMN parse about 20% under drg/mnk consistantly, and even worse if they're bad, and anytime a smn is uber, the whole strategy has to be reworked around a smn, so they can be the star of the show. Drama queens like that group can do without, if it came down to clear.

    SMN an be good, but it takes so much effort to make smn's good, a blms or a brd can do it just as well, with a more straightfoward strategy.

    Drg and mnk on newer content rocks the range users. In 2.1 parses, drg,mnk comes in pretty close, with brd next follow by blm then smn. When a smm actually does good, the strategy is significantly different and tanks takes a lot of grumbling to work around the smn(s).

    The only time where a smn had any significance uniqueness is still Turn4. All 2.1 f-smn- as they say on a general basis. They screw up the team more then they help (garuda ex uuugh). And when they are good, everyone has to do everything a little different to make up/have exceptionable parses.

    Blms have their own problems, doing bad dps, but at least they won't wipe a pt like smn's. Brds are consistant, and mnk/drg as long as they know their role, are solid leaders (a wooping 30%+ parse on ultima/garuda is crazy, and forget titan)
    (3)
    Last edited by kukurumei; 01-12-2014 at 07:28 AM.

  2. #62
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    For what you are asking Summoner would be the best, easiest DD job to play and is not reliant on procs to deal good damage. Steer clear of Black Mage because it can be frustratingly unreliable damage (not a single Firestarter or Thundercloud proc on Twintania Conflags/Dreadknights for example)
    (0)

  3. #63
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by kukurumei View Post
    -snip-
    You should go back and look at those parsers and how they work. You should know as anything with a DoT, that parsers cannot read DoT damage from the logs(since it doesn't exist in the log) and are always estimating it.
    (3)

  4. #64
    Player
    Mitski's Avatar
    Join Date
    Sep 2013
    Posts
    200
    Character
    Mitski Zahard
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Why do people try to make every thread about themselves? The OP is asking for opinions on DRG vs MNK vs BRD, but we still have tanks and casters posting about how challenging their class is and how easy other classes have it. PvE isn't terribly difficult or imbalanced. It's not perfect, but there's no reason for people to be up on their soap boxes.
    (3)

  5. #65
    Player
    MrDiezel's Avatar
    Join Date
    Dec 2013
    Posts
    194
    Character
    Diezel Lon'dik
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    The way I see DPS (have used all dps up to at least lvl 15, but main melee dps) is your ranged DPS' are safer bets simply because they stay out of harms way. Would recommend ranged dps when you are new to a dungeon.. it can be tougher for Lancer n Pugilist classes simply because you are within aoe range of any mob, you can potentially aggro additional enemies due to positioning (which can, at times, be tanks fault) and its harder to be aware of map.

    This isnt to say ranged DPS are the easier class (though i believe so, having played all dps and am biased having always played melee dps) this is to say there are percs to being ranged. Now as far as how good you are with said ranged dps, thats another story.

    But as far as end game DPS, everything is rather useful. Just depends on preferences and situations
    (0)

  6. #66
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Gevvy View Post
    If they wanted a challenge, shouldn't they be playing as tank?
    Tank is easy. Healer is the hardest role.
    (3)

  7. #67
    Player
    ZeroRains's Avatar
    Join Date
    Aug 2013
    Posts
    193
    Character
    Zero Rains
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Honestly Paladin is much easier to tank with. Warriors are a bit more challenging to play, I suggest you go with that if you want to have fun while tanking.
    (1)

  8. #68
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by LunarEmerald View Post
    Tank is easy. Healer is the hardest role.
    Having a bad group is the hardest role. All jobs are faceroll easy if everyone does everything right. Titan EM would be faceroll easy if everyone dodges *amazed*, Garuda EM would be easy if everyone other than tanks didn't eat unnecessary damage, healer difficulty is solely dependent on competency of the entire group. Bad dps that does low damage and eats dodgeable damage? Healing gets harder. Tank that doesnt place boss properly, cant hold threat, doesnt pop defensive cooldowns? Healing gets harder. Healing isnt harder, healing bad players is.
    (2)

  9. #69
    Player
    Teon's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Diamond Lex
    World
    Ultima
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rizzo_ View Post
    I just wanted to see everyone's views and opinions regarding DPS classes at end game. What DPS class would you say is best to choose if I want to do consistent damage and at the same time enjoy? I currently have a Monk, Dragoon and Bard all close to level 50 but I am not sure which one to focus on fully at end game.

    I also do not see alot of Monks at end game, is there a reason for this?
    My last coil 4 pug had a monk, he has half armor allagan.. Oh wait, it was a jp pug, i guess your idea of monks not playing endgame is an issue of E communities lol
    A common suggestion you can extract form this thread , if willing to do "consistent" damage is be one of those idiots using parsers every time they play attempting to get those 3 more dmg points. If this is enjoyment for you too, pick one of the classes some here mentions as "top on parser" and try to enjoy it.
    If do damage but have fun was your goal, try summoner not giving a crap of this idiotic minmax crap. You will do a lot of damage and have a lot of fun too. Pets, resurrection, a lot of damage, aoes, so much fun!
    (1)

  10. #70
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by OPneedNerfs View Post
    Having a bad group is the hardest role. All jobs are faceroll easy if everyone does everything right. Titan EM would be faceroll easy if everyone dodges *amazed*, Garuda EM would be easy if everyone other than tanks didn't eat unnecessary damage, healer difficulty is solely dependent on competency of the entire group. Bad dps that does low damage and eats dodgeable damage? Healing gets harder. Tank that doesnt place boss properly, cant hold threat, doesnt pop defensive cooldowns? Healing gets harder. Healing isnt harder, healing bad players is.
    Healers have the least room for error.

    Healers are fragile. They have to be good at dodging aoes while keeping everybody else alive. It's not easy to keep an eye on everybody's life and still be good at avoiding everything.
    (4)

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