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Thread: DPS at End Game

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  1. #17
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    @OP, play them all a bit and use whatever you find the most fun. BRD has advantage that their should be one in each set group while there is most often only one melee (DRG or MNK), but this should not be the reason to pick your job.

    If you are about to do MNK and BRD or DRG and BRD (you can gear 2 classes with coil/CT drops + myth, just one gets more focus) your worries of getting a static group will be non-existent. MNK is likely the hardest of these to play, best potential DPS of the 3, but i feel the job thats most effected by a mess up in rotation, something that some people find fun while others hate it because of this. DRG has similar positional requirements, but is much less effected by transition periods when you stop attacking than that of MNK. BRD is the easiest, but lower DPS but much more utility with silence and songs.

    But as many have said, just play what you enjoy once you experience them in coil/Em primals.



    also, at the discussion of whats harder to play, tank, dps or healer... I have to laugh at most of what been said.
    While I do think tanking is much easier in XIV then other MMOs, it is still the harder than DPS. Healer I can not say much about as it is not my cup of tea, but from my understanding from those who are healers is that healing is a jokingly easy in XIV with maybe the exception of progression content where it starts to take some skill.

    But those who say tanks are carried by the healer clearly do not understand tanking... while yes we do need the healer to do their job and heal us, good tanks still need to keep track of everythign of the fight, know everything that can be avoided (not just the red on the ground moves) and avoid them while using cooldowns at the right time (keeping their cool and knowing when it is actually time to use them and when its just on the healer to do their jobs, and this includes knowing when healers have extra raid healing to do to know when the healers have full focus on the tank and when they dont) and not moving the boss to ensure DPS's positional attacks are not affected and no one is hit by an AOE because you moved the boss.

    DPS, well you just have a nearly set rotation (or priority system) to do while avoiding some AOEs, not that it is easy to do, but you have a lot less to worry about. Further, most fights in XIV thus far are more about staying alive than doing top DPS, so the stress level of a DPS not dieing or slacking some to avoid AOE is very low. Oh and did i forget that tanks have to also do everything the DPS is doing when they are OT, further increasing the amount of knowledge of the fight tanks need.
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    Last edited by KogaDrake; 01-12-2014 at 12:22 AM.