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  1. #11
    Player
    Kal-El's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Kal El
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Codek View Post
    Ya, sounds like the OT (assuming War) just needs some practice with grabbing adds
    Yeah I agree with Codek. Doesn't really sound like a DPS problem more of an OT problem.

    We run with 2 PLDs (not purposefully leaving war. Our group just has better geared PLDs) but our OT does a few flash spams while I take the Dreadnought and there are no problems. Make sure he's using some cool downs in order to reduce healing needed. As the MT I pop a cooldown with the phase 5 dreadnought to reduce enmity issues.

    At phase 6 I'll grab both dreadnoughts, make sure I've established hate and then pop Hallowed Ground. The OT uses Hallowed ground at this point as well. WAR could use holmgang if needed.. But I haven't done T4 as WAR so maybe one of the other guys has a better insight?
    (0)

  2. #12
    Player
    Mook_Mook's Avatar
    Join Date
    Dec 2011
    Posts
    211
    Character
    Mook Mook
    World
    Excalibur
    Main Class
    Archer Lv 50
    for your bard.put foes up when the dn pops use it.till about 1k mana. turn off turn on again when next spiders drop. after this phase you should be using invig 2nd.time and he should have abut 500 tp. save all cool downs for dread naught. you can use hawk eye and internal release on first spiders. on final phases use songs as nneed if dps low bv foes if mana low bv mages
    (1)

  3. #13
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Actually, I (WAR) am the MT as I'm more geared than the PLD. He could've Flash a ton to grab aggro instantly on the Knights and Soldiers I guess. It was our first time making it that far and he's not that used to being a tank. It's good to know that it might have just been a few songs and aggro problem.

  4. #14
    Player
    Soulburn32's Avatar
    Join Date
    Aug 2013
    Posts
    341
    Character
    Soul Burn
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Our group has dps clear both MT adds and then clear both OT adds.

    If everyone other than the DRG uses quelling on that part you should have no issues between overpower and maybe a steel cyclone holding onto hate long enough to start your BB combo. Be sure to split skull sunder and butchers block between the 2 adds.

    The 4 adds should be dead by the time all bugs have been eaten.

    After MT rook is dead he should go and wait for the DN to drop. OT should be holding the bugs in this phase and move to the center right as the add falls into the center.

    Seeing it is the pld he should spam fast blade right before they are about to fall, hit the middle one with a combo'd savage then shield lob the other one. Flash x2 once both are close, then go into normal RoH combo splitting savage and roh between the 2 adds.
    (0)
    Last edited by Soulburn32; 01-11-2014 at 05:55 AM.

  5. #15
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Lemon8or View Post
    Actually, I (WAR) am the MT as I'm more geared than the PLD. He could've Flash a ton to grab aggro instantly on the Knights and Soldiers I guess. It was our first time making it that far and he's not that used to being a tank. It's good to know that it might have just been a few songs and aggro problem.
    Then you probably just need practice. Keep at it!
    (0)

  6. #16
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Also, in our group, our SCH uses selene until the last phase where he switches to Eos. The extra skill/spell speed might make the difference in killing off some of those mobs quicker before the phase shifts.
    (0)

  7. #17
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Both of the Knights and Soldiers need to be dead in Phase 2 before moving on to the Dreadnaught. You said you still had a Knight up in Phase 5 from Phase 2. That sounds like the major problem there. This is how my group usually tackles it:

    Phase 1: AOE bugs
    Phase 2: MT tanks Knight and Soldier near Phase 3 Dreadnaught spawn area, OT tanks the other set where they drop. Knight and Soldier for MT are killed first so they are free to pick up Dreadnaught, then move onto the other Knight/Soldier. These should be dead or near death as the Dreadnaught come down.
    Phase 3: Burn the Dreadnaught. Should be near death or dead by the time Phase 4 starts, else the spiders will run in and heal it.
    Phase 4: Gather everything up and AOE it down. Physical DPS should focus on the Rooks while BLMs can just go through AOE rotations.
    Phase 5: MT grabs Dreadnaught, OT grabs everything else. Soldier/Knight need to die first, then focus on the Dreadnaught.
    Phase 6: MT grabs 2nd Dreadnaught, OT grabs the Knight/Soldier and spiders. DPS burn down the Rook. (don't really need a tank for this) Dreadnaught from Phase 5 dies next, then the Soldier and Knight, feed the spiders to the 2nd Dreadnaught and finish it off.

    I'm the only caster DPS in this group by the way, so I typically handle a Soldier on my own and trim the 2nd one down most of the way in Phase 2 with the physical DD helping me near the end. In the later phases I just solo the Soldier. I'm an i89 BLM though so I can handle them alright.
    (0)

  8. #18
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    We focus kill both dreads only stopping to lb the rook, at that point OT pops HG and kites while rotating CD's till we kill the last dread. MT Vokes mobs one at a time as we burn it and mage stays on his target.
    (0)

  9. #19
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    If the offtank kites properly, he should be able to take no damage from the soldier and knight except when they pull him back in.

    When the soldier and knight pop on wave 6, have the OT stands at one of the drop spot, use Fight or Flight as soon as he sees both targets show up on the enemy list (they show up on the enemy list before actually dropping down to the arena). As soon as they drop, flash the one that he is standing on, target the further away one and Shield Lob right away.

    After initial aggro, the OT should run in an oval shape at the opposite end of the arena from the two DNs and just use Shield Lob/Tomahawk on the soldier and knight, this should be more than enough to keep hate from both targets. He can flash whenever he is pulled in by their draw-in attack and continue running in the oval loop to kite them.

    This will alleviate a lot of healing stress from the healers allow them to focus on the MT who is tanking two DNs. When you are ready to DPS them down, the OT stops running and should have more than enough CDs to tank through without much additional stress on the healers.
    (0)

  10. #20
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Turn 4 is a job check, the kill order is easy to follow but only if everyone is good at their jobs. There should be no overflow of mobs between phases even with a lot of DL geared players, the only exception being the second dread going into the last phase.

    If there is then you have a DPS problem, but that is not always the fault of DPS. Either your DPS needs to work on their rotations, or your tanks don't have them locked down fast enough which causes DPS loss. Identify which one of these it is and focus on it, I've heard tanks complain that DPS aren't letting them grab threat but the thing is that DPS has to be burning right from the start, the tank just has to deal with it. You have a WAR tank, if they are losing agro at any point they are not playing optimally. The best WAR tank I know in coil is absurd with agro generation, I can do a buffed double flare with my full i90 gear + allagan weapon and still not rip agro from a single mob.

    If it is DPS then a parser would be useful to identify which one is not pulling their weight. All I can say is that your party composition is really strong for turn 4, you have equal physical and magic, really strong aoe dps, and a bard with 2 blm. Phase 4 spiders and rook should melt in record time with that composition, so the fact there are spiders left over then suggests your dps and in particular your black mages aren't playing as well as they can.
    (0)

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