A few questions for your scenario when PHase 5 starts:
-Is anything still alivefrom the last wave?
-Did any tanks have the Pox debuff?
-Who died first and from what?


A few questions for your scenario when PHase 5 starts:
-Is anything still alivefrom the last wave?
-Did any tanks have the Pox debuff?
-Who died first and from what?
Always remember the Silver Rule:
"Treat others as they treat you!" ...or something like that.
1 or 2 spiders most of the time are alive. No tanks ate the POX debuff. The SCH died first then WHM from Knights and Soldiers aggro though now that I think about that, it might have been due to the OT not getting aggro on both right away. Should the healers be in the North West corner to avoid immediate aggro?
The first dread is long dead at the end of wave 3.


Ya, sounds like the OT (assuming War) just needs some practice with grabbing adds that phase. Generally, I will stand in the center to butch block the one that drops in the middle and spam tomahawk on the south side. Having healers in the North West can buy some extra time and avoid getting interrupted by the adds.1 or 2 spiders most of the time are alive. No tanks ate the POX debuff. The SCH died first then WHM from Knights and Soldiers aggro though now that I think about that, it might have been due to the OT not getting aggro on both right away. Should the healers be in the North West corner to avoid immediate aggro?
The first dread is long dead at the end of wave 3.
Always remember the Silver Rule:
"Treat others as they treat you!" ...or something like that.
Yeah I agree with Codek. Doesn't really sound like a DPS problem more of an OT problem.
We run with 2 PLDs (not purposefully leaving war. Our group just has better geared PLDs) but our OT does a few flash spams while I take the Dreadnought and there are no problems. Make sure he's using some cool downs in order to reduce healing needed. As the MT I pop a cooldown with the phase 5 dreadnought to reduce enmity issues.
At phase 6 I'll grab both dreadnoughts, make sure I've established hate and then pop Hallowed Ground. The OT uses Hallowed ground at this point as well. WAR could use holmgang if needed.. But I haven't done T4 as WAR so maybe one of the other guys has a better insight?


For w2 it is ok to have 1 of the mobs still standing when Dread pops but it should to be dead by the time the Dread absorbs the bugs.
w3 the Dread should be dead before w4 starts.
w4 it is possible to kill all before w5 starts, I typically gather the mobs at center of the room so the MT can catch the Dread for w5 before it moves from pop spot. Make sure the mobs are in shadowflare/flaming arrow circle and have the bard use foe requiem if you need the damage boost for your 2 BLMs.
Last edited by Chihaya; 01-11-2014 at 05:23 AM.
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