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  1. #1
    Player
    deekapowski's Avatar
    Join Date
    Mar 2011
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    Grid
    Posts
    44
    Character
    Dee Kapowski
    World
    Gilgamesh
    Main Class
    Lancer Lv 90

    Why not let disciples of the hand...pt 1

    There are a lot of complaints about crafting losing relevance because of the inherent munchkin nature of MMOs. The best gear comes from raids so... (finish the sentence as you like.)

    It seems that SE is banking on the housing items to cover the demand for crafting, but if I could, I'd suggest taking it a step further. Why not create an entire vanity market?

    For example: a vanity gear set

    I for one DESPISE having to look like every other character just because I don't want to be dead weight in a party. And what's the point of having all the character customization and "beauty reborn guy" if you're just going to have everyone dress the same? Why not let crafters make things like custom barding, tabards, different styled hats, and jewelry and suits and wedding dresses?

    If people want to get married on the game (I know a lot of people asked about it in the legacy days), then it makes sense that they want to have other displays of affection on the game. Why not let people craft gifts (chocolates, friendship bracelets, valentine's and sympathy cards, etc.)? Wouldn't it be nice if people actually used their moogle delivery boxes for something other than sending mats?

    And if you really want to go for extra credit, why not let people craft exclusive items that allowed people specific emotes? A jump rope for jumping rope, baseball gloves for playing catch (or horseshoes if you want to stay in period), kites, etc.

    This would have the following benefits:
    1. It would bring relevance, purpose and profit to all levels of crafting.
    2. It would create an effective money sink
    3. It would help create a more friendly game community.

    I know this game doesn't have a lot of rp servers and no official rp servers, but I refuse to believe that everyone came just to munchkin and fight. We also came to hang out with our old friends and make new ones. We came to have fun.

    But if you insist on everything must be battle oriented, then why not just bring back the hamlet feature from 1.0 and add fortifications and such that the disciples of the hand would have to repair or add materia to while the battle is going on?

    Or even easier, let them "shine" gear pieces so they could have temporary effects, similar to signet? These shines could be scattered throughout all levels and allow everyone to be more versatile. For example, say you're about to fight Titan Extreme. Wouldn't you love it if your armor had more earth resistance? (Double so knockback resistance, but I digress.) You don't want to waste a materia space on earth resistance. And your fancy CT armor doesn't have materia slots anyway. So instead you simply ask for "shine", you now have 1,2 or even 24 (I do ideas, not logistics) hours of extra earth resistance, courtesy of your local disciple of the hand. That and the fact it would stack with food and potion effects and I have no doubt that people will be screaming for the disciples of the hand constantly.

    At the end of the day, the point of any disciple is that they all are supposed to be equally important in Eorzea. That's the entire point of giving them all their own storylines and gear. So why not let disciples of the hand be equally important?
    (7)
    Last edited by deekapowski; 01-11-2014 at 05:38 AM.
    I'm not a fanboy. I'm a fan favorite...

  2. 01-11-2014 04:08 AM

  3. 01-11-2014 04:08 AM

  4. 01-11-2014 04:09 AM

  5. 01-11-2014 04:09 AM

  6. #2
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    If you use the "edit" button you can consolidate all of your posts into your first post and break the character limit.
    (1)

  7. #3
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    A lot of nice ideas here I personally would have more incentive to craft than I do now (stalling all my DoH classes in the 20s mainly out of laziness/focus on post-main scenario content). Then again, the vanity system is one of my primary wants for the game. Also, considering I play the game along with my fiancee, getting married in game might be pretty cool (at least until the real big day comes, lol).
    (0)

  8. #4
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    (0)

  9. #5
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Yup. I hope they let crafters make some good vanity sets. Even if SE sells or gives away vanity sets during events, having some ability to craft sets ourselves would be nice.
    (2)

  10. #6
    Player
    deekapowski's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    44
    Character
    Dee Kapowski
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    Thanks for the edit post trick!
    (1)
    I'm not a fanboy. I'm a fan favorite...

  11. #7
    Player
    Auron_Wolf's Avatar
    Join Date
    Aug 2013
    Location
    En algún lugar del Mundo
    Posts
    151
    Character
    Auron Wolf
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by deekapowski View Post
    .... Why not let crafters make things like custom barding, tabards, different styled hats, and jewelry and suits and wedding dresses?

    But if you insist on everything must be battle oriented, then why not just bring back the hamlet feature from 1.0 and add fortifications and such that the disciples of the hand would have to repair or add materia to while the battle is going on?

    This two I really want to see them.

    Maybe for example add random battles between the GC vs Best Tribes / Empire , etc, and you have to keep the ordnance working as alchemist or sabotage enemy’s sieges tower as carpenter, or maybe as an armorer repairing and shooting one of those AA guns of Isgard to keep a giant dragon to wipe you, add the need of potion, gear, ammunitions to no get you kill only obtainable thought crafting and you can create a total new word for the non combat class , and something to throw a lot of gil.
    (1)
    Si hablas español este post es importante para ti: http://bit.ly/1vZI4Gc