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  1. #21
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Some bosses do seem to use abilities randomly (dhorme chimera and hydra come to mind), but I don't think all bosses should - particular ones with one-shot moves.
    (2)

  2. #22
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    Quote Originally Posted by Xairos View Post
    But how would you give the algorithm the freedom to pick an initial skill and it not pick an highly effective, late fight skill. I mean if Titan could mountain buster right after the tank runs in that conal aoe could wipe the party. Funny sure, but kinda frustrating if you only have RL time for 2 runs.

    I mean for extrapolation lets list the skills and figure out how much randomness we, the devs, will allow for fairness. Bombs circle, Bombs line, Bombs cross, Weight 3, Weight 5, Landslide, Gaol, Mountain Buster, Tumult 2, Tumult 3, Tumult 4, Tumult 5, (the jump move that changes phases; dont remember the name). Im not being sarcastic, I think this could be interesting to see what posters come up with.
    You could limit the amount of abilities the "AI" has access to based on HP percentage and mark certain abilities which have devastating effects as not being able to repeated until X time has passed.
    (0)

  3. #23
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Miiu View Post
    You could limit the amount of abilities the "AI" has access to based on HP percentage and mark certain abilities which have devastating effects as not being able to repeated until X time has passed.
    Isnt that sorta what we have now? I am thinking of the titan fight in particular. I mean plumes come after so much HP is taken off. The latter part would feel more randomized, true.
    (0)

  4. #24
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    We got lucky and won the boss didn't do X move at all. Don't want to see that happen.
    (1)

  5. #25
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Impossible with the poor server quality/netcode, why do you think they are so predictable?
    (0)

  6. #26
    Player
    BoomerOU's Avatar
    Join Date
    Aug 2013
    Posts
    239
    Character
    Vaera Ty'rin
    World
    Mateus
    Main Class
    Lancer Lv 62
    Quote Originally Posted by Xairos View Post
    snip
    Skills could be given weights or categories that determine what can and can't be used after one another. I'm just spitballing here but if they want to they could account for any situation. Its purely a design decision not to do it, not how well it could be done. Having a fight use random mechanics that becomes increasingly harder just requires the programmer be told what can and can't happen.
    (2)
    Last edited by BoomerOU; 01-11-2014 at 07:06 AM.

  7. #27
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    Interesting thought.
    (0)

  8. #28
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lemon8or View Post
    Think it's bad that people complain about RNG with loot now? Think what will happen when bosses start using random attacks and people just happen to be on the bad side of luck.
    This.

    IMO, the best way to do this is a combination of pattern with abilities that have "recasts". I'll admit it's hard to discern without an addon, but from a design perspective the fights would be more interesting if they were to do this. For example, take Siren from Pharos Sirius.

    If I were to design her as a raid boss, I could give her a rotation of 4 different attacks that she does in a pattern. I'd give her an ability called Siren's Song that instantly charms two players in the raid (8-man) or 6 players in the raid (24-man) for 15 seconds, with a 45 second cooldown. What this would mean is that she may use Siren's Song on cooldown during the fight, or decide to continue her pattern and use Siren's Song later. This gives your group a pattern they have to keep an eye on as well as an attack they have to anticipate, prepare for and react to when it does come up.

    Going full random, especially with how the game is currently designed wouldn't do much.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #29
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Why do you want to leave winning and losing up to luck? f that, no ty.
    (0)

  10. #30
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Lord_Zlatan View Post
    id also like if, ala FFXII (12) that when enemies get low on health their auto-attacks combo'd. as it is, they just toss their auto attack in there. should be more like tumult with titan.
    Oh god please no. Twintania combos as it is. DS+plummet+autoattack, unblocked, unparried, down you go!
    (0)

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