Results -9 to 0 of 11

Threaded View

  1. #2
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    You'll have to keep in mind that the game changed drastically after the 1.19 patch. Before that, every class could use every ability in the game. There were a certain combination of skills that were desirable for tanks but you essentially had to level everything to 50 almost.

    After the 1.19 changes and going into ARR, Paladin probably changed the most. They used to have the innate ability to cure (Succor, Divine Veil) but that was more or less taken away and replaced with other threat moves. They also had a cross class ability from Conjurer that let them cast AoE Cure/Stoneskin if needed.

    The abilities in 1.0 were much more cooldown oriented than they are now. Steel Cyclone was part of a 3 ability combo and then there were two other combos you could use while that three step combo was coming off cooldown.

    The biggest change? Just the reworking of the game code and UI. Fighting in that game was so sluggish. Everything is so much more responsive now. Before I felt like the UI was holding me back, but that's no longer the case.

    If you go on Youtube and look up Nael van Darnus or The Raven Nevermore you might be able to find some videos from a tanking perspective of the hardest fight in the game.
    (1)
    Last edited by Orophin; 01-11-2014 at 02:24 AM.