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  1. #11
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Don't really see the point as open world mobs are pointless to level on unless you're doing your hunting log. What do you want, potions that heal you for 50 hp? That's all I ever got out of the crappy chests in FFXI. It was always temporary items.
    (0)

  2. #12
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    That never happened in FF XIV. There are coffers that occasionally drop during leve quests as was the case in version 1.0.
    (1)

  3. #13
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by am0n View Post
    And there would be no reason to go after mobs if they added open world chests, either. People would just run up, open them and then run away, leashing the mobs.
    He's asking for monsters to drop treasure chests, not for them to be just lying around in random places.
    (0)

  4. #14
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kantide View Post
    In 1.0 mobs did randomly and occasionally drop chests, I remember it. It may have to do with the fact that battles in 1.0 were a bit tougher.
    Playing 1.0 since release, never happened once. Chests were only in dungeons and during leves really. Then also for Hamlet defense.
    (0)

  5. #15
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    I'd like to see chests in strongholds of various sorts in the game. ^^
    (0)

  6. #16
    Player

    Join Date
    Oct 2013
    Posts
    56
    There seems to be some confusion as to what I am talking about with this topic...

    In most of the MMO's I have played when you kill a basic enemy (mob) in the open world while questing and leveling, the mob may drop a container you can loot or have some indication that you can search the corpse for loot or the loot itself will appear around the corpse to be picked up.
    I always enjoyed this feature as it creates a potential in each kill you make to drop something you can use, once in WoW I was grinding undead for Dawn rep tokens and a epic mage staff dropped... extremely rare drop, almost worth more on the market than it was to actually equip it.
    You can imagine how much I enjoyed that experience... and its rather disappointing FFXIV doesn't have that potential at all.

    With exp being somewhat minimal for killing mobs, and lack of loot potential its far easier to simply by pass the majority of enemies and just focus on the objective targets be that quest or log targets, which makes the open world a waste and a pity because it is a rather nice environment to wander through.
    (0)

  7. #17
    It probably relates to the fact that all present content has to be considered before they add new content. Just like the difference in EXP for free roaming mobs compared to EXP in other content, if it has the potential to leech players from the content that requires group play or parties, they likely won't want to add it because there would be a deficit of participation in that group only content, making it harder for others to complete it.

    I like the idea and thumbs up to OP, I just don't see it happening though, unfortunately .
    (0)

    Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"

    <>.<>.<>
    Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..
    FFXIV Inventory Tetris Champ



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