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  1. #1
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50

    Can these get Higher Stats please. They are hard to obtain.

    All Luminary Crafting & Gathering Tools

    Tipping Scales Ring
    Tipping Scale Earring
    Immortal Flames Escutsheon

    Lily and Serpent Ring
    Lily and Serpent Earring
    Twin Adder Esutcheon

    Crimson Standard Ring
    Crimson Standard Earring
    Maelstrom Escutsheon

    (Give Shields some kind of special thing like, Nation Leader Costume.)

    Noone going after these items anymore because they made other items better or easier to obtain. Please SE, reward players that put the effort in playing your game.
    (2)

  2. #2
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    I believe they recently changed the stats on Luminary tools, but I can't remember what to.

    tbh, Luminary crafting tools are much easier to get now we have rapid synthesis. Set a stack of 99 materials, press go, repeat x30 etc.
    (0)

  3. #3
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    ^^

    Still costs a lot of shards for anything level 31+. May be easy in practice, but consumes a lot of materials.

    In patch 2.1 the Luminary weapons did receive a boost, however its negligible for gatherers. All Luminary weapons received a +10 Reduced Durability Loss on top of the normal i55 weapon stats. This is awesome for the Crafting gear because it allows you to effectively have 10 more points per craft. However, there is no Durability in gathering, so it is just a wasted stat. Currently I'm about 300 melds in the 31-40 range from getting the Luminary Gavel for GSM, and I actually do have the Miner's Pick of the Luminary. The Luminary Pick has that Reduced Durability +10 but it does nothing at all so it is a wasted stat. This really needs to be changed IMO. I dedicated a good amount of time gathering in all of those areas to get it, and basically the only change from the Mammon is cosmetic. I have a shiny gold pick with no added bonus.

    I never complained about this before, because it's cool having a shiny gold pick......but now it has been given a stat that is worthless to its profession while crafters get the added boost. Should really be fixed to allow us one more mine per node, or something equivalent. Maybe even an extra 5% added to our HQ cap to let us top out on items at 20% instead of 15%.

    I also agree with the rest of the items deserving a boost. All of them are achievement based and not all of those achievements are easy or quick to do. Should get a better reward for spending the time.
    (1)

  4. #4
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    JayCommon

    The 'Durability' those abilities refer to is not the 'Durability' from the crafter's thing, it's the wear and tear your equipment suffers, the thing you need to pay money to repair or spend dark matter on.
    The bonus is the same on both, you can go for longer before having to repair
    (2)

  5. #5
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Skies View Post
    *snip*
    Ahhh, makes sense. Thanks for clearing that up.
    (0)

  6. #6
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    568
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 90
    No, they shouldn't have higher stats. Achievement items should simply a note of meeting the achievements, they should not be part of the gearing up process; Which, if they have better stats than the normal end-game crafter/gatherer gear, is what they will become.
    (1)