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  1. #1
    Player
    Savantus's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Savantus Taltos
    World
    Siren
    Main Class
    Thaumaturge Lv 50

    Coil Lockout suggestion

    Instead of being locked out by account, the Lockout should be based on the JOB you played that beat COIL.
    So that there is SOME chance of getting your alternate Jobs geared up.
    Playing different Jobs is a challenge that would make players better and keep the game fresh.
    (0)

  2. #2
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    BLM goes in Coil T1-T5, still no legs,belt or WP. BLM switch to SMN, do T1-T5 again gets his belt, leg and his FC let him greed on his Allagan BLM wp alone and wins it.

    ^ You can gear an entire job using this method, just need a big FC.
    (0)
    Last edited by NeoAmon; 01-10-2014 at 03:54 PM.

  3. #3
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Coil isn't a long zone if anything they should make the lockout be 3 days not a whole week. Dynamis and Limbus were 3 days in FFXI and that seemed like a good amount of wait time.
    (0)

  4. #4
    Player
    Dyssyd's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    88
    Character
    Xion Wraithaven
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    While I don't have any issues with the lockout as is, I believe a better solution would be 1 run per role with restrictions on what type of loot you can roll need or greed on, so you could run it as a tank, a dps, and a healer and only be able to receive loot for whichever classes you went as.
    (1)
    Last edited by Dyssyd; 01-10-2014 at 04:00 PM. Reason: ninja n