when you need range only DPS just means you fail. just like people require lv80+ for hardmode in partyfinder all i can say is get the F out of here with that BS. learn the fight people quit lying about it just to scam wins.
when you need range only DPS just means you fail. just like people require lv80+ for hardmode in partyfinder all i can say is get the F out of here with that BS. learn the fight people quit lying about it just to scam wins.
I honestly think it's an issue on the games side as opposed to an issue with the players. While melee DPS may be able to burn down bosses faster and deal more damage with our LB, we are over looked because we run a vastly higher risk of dying. They've tried to fix this with things like Ifrit's eruption (and other abilities of the like) but generally it's safer for ranged DPS (generally).
A couple things could be done to fix this. Obviously getting more gear (higher gear = higher stats = higher DPS and HP and DEF/M.DEF) will help with the fight. Getting more practice (obviously essential). Possibly another tweak to the way that melee DPS works; something like another DPS bump (raw +% of basic damage or adjusting the way the STR scales with our damage) or maybe go down the D3 route where melee DPS gets an innate +% DEF/M.DEF to counter the fact that we can't kite/move away from things and usually just take stuff on the chin.
Time will tell.
Look not saying the fight is hard by taking melee I do take my free company and ls mates I trust I just don't trust pug melee to be competent stacking rng makes the fight face roll easy
People just like the fight being ezmode. Having no melee means you have less of a chance of getting sir derpsalot who gets wicked wheeled. Having all ranged allows them to stay away from all the sisters and unable to be one shot.
I have only won ONCE with a 2 group line split. The majority of the failures are MT getting roflpwned by Garuda + sister, or Spiny explodes because MT is too busy.
MT sucks? Maybe. But why add more obstacles, and stress to the healer and MT?
I have tanked Chirada as a monk, and I have never seen WW AT ALL.
Either Chirada does not use it or her skill rotation is different from Suprarna so she always dies before WW. (Taking too long you won't have time to kill Suprana anyways)
Downburst damage is SPLIT BETWEEN ALL WHO ARE HIT, and Chirada PAINTS A HUGE RETICULE for ppl to rush in and SPLIT the damage. This is not even Grade 3 Math.
If split by 4 DPS it is easily healed with one or two Medica.
After Chirada dies, DRG and MNK have movement abilities if you are afraid of the tornadoes. USE THEM.
Ppl who think all range is the best either never tried triangular setup, or are genuinely retarded or lazy or too chicken to learn the mechanics.
What do you expect SE to fix? The people who play their game?
You can avoid the AOE with timing and position, or you can have the off-tank pull red away from the MT once green is dead, or you can split the sisters 3-ways with a melee tanking. The latter two methods also take a lot of pressure off the MT and healers as you dont need to worry about double wicked wheel.
I've had many successful farm groups with multiple melee.
Bingo, they learn a method from a video but never try to reverse engineer the methods.
I've been saying this a lot, but youtube guides are a terrible influence on players. MrHappy's strats I feel are quite often flawed and make fights harder than it has to be, but he is so damn popular people are just going to follow them like lemmings and blame SE when it is composition dependent. It is not SE's fault, it is the fault of the strat you use and you personally for thinking there is only one way to do a fight.
Guides can disclaim all they want that there are other methods but people aren't watching a video to think critically about a fight they're there to learn it like a cake recipe.
Ya it's not always true but it's the usual situation (is what I said earlier). I do find it hard to think of situations where casters have a tougher job than melee though. Maybe in the few bosses that ultilizes mechanics which shoot red aoes at range players but even then, they're easily dodgeable. Titan EX, it's not hard for either caster or melee, it's more, this fight is more melee friendly so melee can shine more. I guess plumes interrupt casters more often so they have slight reduce DPS a bit but it has nothing to do with their personal survivability.
This.Garuda still cast's Wicked Wheel until Suparna has died so he can not see either of the sisters do it but still have to dodge it from Garuda.
Suparna casts Wicked Wheel only while Chirada is still alive. Killing Chirada first and then pulling Suparna off the MT means melee will literally never see a Wicked Wheel. I'm pretty sure this is the strategy that SE designed for the fight, people are just lazy and don't want to do the fight that way or don't know/understand the actual mechanics of the encounter.
I honestly think Wicked Wheels from the sisters is SE's way of saying "you're doing it wrong". If you kill Chirada first and pull Suparna away from Garuda she doesn't do WW, after Friction she uses Slipstream instead.
Garuda's WW. In the first of the sister phases when I run around and go to hit Suparnia if the OT doesn't pull her far enough away fast enough Garuda's WW comes very close during my back rotation.
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