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  1. #51
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    when you need range only DPS just means you fail. just like people require lv80+ for hardmode in partyfinder all i can say is get the F out of here with that BS. learn the fight people quit lying about it just to scam wins.
    (0)

  2. #52
    Player
    Pylfer's Avatar
    Join Date
    Aug 2013
    Posts
    149
    Character
    Xanthe Dreadcasque
    World
    Gilgamesh
    Main Class
    Samurai Lv 70
    I honestly think it's an issue on the games side as opposed to an issue with the players. While melee DPS may be able to burn down bosses faster and deal more damage with our LB, we are over looked because we run a vastly higher risk of dying. They've tried to fix this with things like Ifrit's eruption (and other abilities of the like) but generally it's safer for ranged DPS (generally).

    A couple things could be done to fix this. Obviously getting more gear (higher gear = higher stats = higher DPS and HP and DEF/M.DEF) will help with the fight. Getting more practice (obviously essential). Possibly another tweak to the way that melee DPS works; something like another DPS bump (raw +% of basic damage or adjusting the way the STR scales with our damage) or maybe go down the D3 route where melee DPS gets an innate +% DEF/M.DEF to counter the fact that we can't kite/move away from things and usually just take stuff on the chin.

    Time will tell.
    (0)

  3. #53
    Player
    allluckys's Avatar
    Join Date
    Sep 2013
    Posts
    31
    Character
    Julio Rojas
    World
    Masamune
    Main Class
    Gladiator Lv 30
    Look not saying the fight is hard by taking melee I do take my free company and ls mates I trust I just don't trust pug melee to be competent stacking rng makes the fight face roll easy
    (0)

  4. #54
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by indira View Post
    when you need range only DPS just means you fail. just like people require lv80+ for hardmode in partyfinder all i can say is get the F out of here with that BS. learn the fight people quit lying about it just to scam wins.
    People just like the fight being ezmode. Having no melee means you have less of a chance of getting sir derpsalot who gets wicked wheeled. Having all ranged allows them to stay away from all the sisters and unable to be one shot.
    (0)

  5. #55
    Player
    UNSF's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Salvia Langevin
    World
    Carbuncle
    Main Class
    Conjurer Lv 71
    I have only won ONCE with a 2 group line split. The majority of the failures are MT getting roflpwned by Garuda + sister, or Spiny explodes because MT is too busy.
    MT sucks? Maybe. But why add more obstacles, and stress to the healer and MT?

    I have tanked Chirada as a monk, and I have never seen WW AT ALL.
    Either Chirada does not use it or her skill rotation is different from Suprarna so she always dies before WW. (Taking too long you won't have time to kill Suprana anyways)
    Downburst damage is SPLIT BETWEEN ALL WHO ARE HIT, and Chirada PAINTS A HUGE RETICULE for ppl to rush in and SPLIT the damage. This is not even Grade 3 Math.
    If split by 4 DPS it is easily healed with one or two Medica.
    After Chirada dies, DRG and MNK have movement abilities if you are afraid of the tornadoes. USE THEM.

    Ppl who think all range is the best either never tried triangular setup, or are genuinely retarded or lazy or too chicken to learn the mechanics.
    (1)

  6. #56
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by RhaesDaenys View Post
    Please for the love of god fix this.
    What do you expect SE to fix? The people who play their game?

    You can avoid the AOE with timing and position, or you can have the off-tank pull red away from the MT once green is dead, or you can split the sisters 3-ways with a melee tanking. The latter two methods also take a lot of pressure off the MT and healers as you dont need to worry about double wicked wheel.

    I've had many successful farm groups with multiple melee.
    (0)

  7. #57
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by UNSF View Post
    Ppl who think all range is the best either never tried triangular setup, or are genuinely retarded or lazy or too chicken to learn the mechanics.
    Bingo, they learn a method from a video but never try to reverse engineer the methods.

    I've been saying this a lot, but youtube guides are a terrible influence on players. MrHappy's strats I feel are quite often flawed and make fights harder than it has to be, but he is so damn popular people are just going to follow them like lemmings and blame SE when it is composition dependent. It is not SE's fault, it is the fault of the strat you use and you personally for thinking there is only one way to do a fight.

    Guides can disclaim all they want that there are other methods but people aren't watching a video to think critically about a fight they're there to learn it like a cake recipe.
    (4)

  8. #58
    Player
    Lafiele's Avatar
    Join Date
    Oct 2013
    Posts
    166
    Character
    Lafiel Abriel
    World
    Tonberry
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by NeruMew View Post
    (btw this is not a personal attack, just continued from what you said to expand on the myth that it's harder for melee than ranged, different does not imply harder)
    Ya it's not always true but it's the usual situation (is what I said earlier). I do find it hard to think of situations where casters have a tougher job than melee though. Maybe in the few bosses that ultilizes mechanics which shoot red aoes at range players but even then, they're easily dodgeable. Titan EX, it's not hard for either caster or melee, it's more, this fight is more melee friendly so melee can shine more. I guess plumes interrupt casters more often so they have slight reduce DPS a bit but it has nothing to do with their personal survivability.
    (2)

  9. #59
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by zdub303 View Post
    Garuda still cast's Wicked Wheel until Suparna has died so he can not see either of the sisters do it but still have to dodge it from Garuda.

    Suparna casts Wicked Wheel only while Chirada is still alive. Killing Chirada first and then pulling Suparna off the MT means melee will literally never see a Wicked Wheel. I'm pretty sure this is the strategy that SE designed for the fight, people are just lazy and don't want to do the fight that way or don't know/understand the actual mechanics of the encounter.
    This.

    I honestly think Wicked Wheels from the sisters is SE's way of saying "you're doing it wrong". If you kill Chirada first and pull Suparna away from Garuda she doesn't do WW, after Friction she uses Slipstream instead.
    (0)

  10. #60
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Mitski View Post
    You've "literally never seen" WW, but you have been "close" to getting hit by it?
    Garuda's WW. In the first of the sister phases when I run around and go to hit Suparnia if the OT doesn't pull her far enough away fast enough Garuda's WW comes very close during my back rotation.
    (0)

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