We already used to have stats like that during 1.x. The dev team decided to remove them all and go for the simplified stats instead.
We already used to have stats like that during 1.x. The dev team decided to remove them all and go for the simplified stats instead.
Yoshi-P has stated in the past that he likes unique stats on gear but that the gear currently available would have regular stats in order to make balancing content easier. He said he was not opposed to adding gear with unique effects sometime down the line.
Yup. This is exactly what it was like in 1.x.
AF gear had stuff like reduced cooldowns and things like that.
Basically exactly what people want to see in a gear system, and they got rid of it.
Last edited by casker; 01-10-2014 at 07:00 PM.
It was not a problem in XI where lots of gear had many very unique stats. These pieces of gear were valuable for many levels after they were obtained. The difficulty of getting them more or less equalled their longevity.Unique stats are ok until the gear level increases. Then you have the cool bonus you want, but the gear you have is obsolete. It's cleaner to keep the gear grind separate from customization.
Let people grind for standardized i90, i100 tank/dps/healer gear, and then let them select unique bonuses using some other system. That way people only have to regrind once per role when new gear is released, instead of grinding over and over for each unique bonus they want to keep up to date.
Used to see Soboro Samurais at 75 (Soboro sukehiro was a 50 G.Katana that attacked 2-3 times. Great for buillding TP that could then be used on a Longbow Weaponskill).
See also: Swift Belt, Kraken's Club, elemental staves etc
Someone remember this and spam this question when the next liveletter arrivesI want this as soon as possible. Atleast confirm that it's planned x-x Cause I've heard that they would add these stats in the future, but not when.
-2% dmg taken vs -10s sentinel? .....lol thats a unfair fight
As stated before this actually was in ver. 1.xx but was removed when 2.0 launched and is a feature i miss greatly as well.It was not a problem in XI where lots of gear had many very unique stats. These pieces of gear were valuable for many levels after they were obtained. The difficulty of getting them more or less equalled their longevity.
Used to see Soboro Samurais at 75 (Soboro sukehiro was a 50 G.Katana that attacked 2-3 times. Great for buillding TP that could then be used on a Longbow Weaponskill).
See also: Swift Belt, Kraken's Club, elemental staves etc
This issue with comparing XI's take on this however is that with the exception of some weapons, gear-swaps made many pieces relevant mid battle to the tune that you could potentially be swapping in 10 pieces of equipment or so for a WS and in the case of mages/tanks possibly more depending on spells/abilities.
While it kept quite a lot of gear relevant some gear was left "BiS" for certain WS/Spells/Abilites for far longer than they should have been and i'm not sure people want to go back to mid battle blinking gear-swaps lol...
If you support this and don't want FFXI-2, you are a hyprocrite! I've been on the ffxi-2 train the whole time, and they should take this "FFXI" element and put it in the freaking game already! All the gear SUCKS RIGHT NOW! All we are getting are some stupid vanity system and CT loot taht doesn't even matter. Relics don't do poop, allagan weapon does nothing, primal weapon does nothing... give us some UNIQUE stats/abilities already SE... I am getting BOREDDThread is Here
I've touched ground on this and really wanted to bring this whole subject over the official forums. (Neither the thread or picture belong to me)
Picture:
Really interesting and this is also the direction Id like to see the gear go in this game. Not all these boring stats.
you can't gear swap mid battle. So what we're proposing is picking a set with the bonuses you like, entering a fight with that set
and then being stuck with those unique bonuses for the duration of the fight. This way you would need to wisely pick your
gear.
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