I was in a DF Qarn group full of entirely new people. We died several times at each boss, learning the mechanics. We reached the final boss with about 15 minutes to go. We died a couple times. Everyone was having fun. We could have beat Qarn with more time. It would have been a pretty satisfying win, but 90 minutes wasn't enough time for a group of strangers with average gear and no knowledge of the dungeon. Instead the group failed, and I didn't get a chance to complete the dungeon with those people.

Some people in this thread think that if the content is challenging for the group, the group should give up. Others think that gamers should be booted out of instances to make room for others, because the instancing technology is bad.

What if instead the instancing was fixed, and players were allowed to enjoy the challenge for as long as they wanted?