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  1. #1
    Player
    Faceroller's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    7
    Character
    Abraham Anderson
    World
    Malboro
    Main Class
    Gladiator Lv 51

    Dungeon time limits have to go

    First time this has ever happened, but I was in a dungeon and we actually failed it. There were a lot of newbs to the dungeon, so we wiped a lot, but we hung in there. We made it to the last boss and failed because we only had a minute left on the clock.

    People, I completely understand making a MMO challenging, but when there are a myriad of people who don't have the same learning curve as some of the rest of us, I begin to question ridiculous measures like time limits on low level dungeons -- especially since a good deal of the game is focused on team play. How am I expected to help new people out when this game simply doesn't give me enough time? Needless to say, I don't know if I will ever be returning to play this; after a 45 minute wait in queue and then another hour crawling through a dungeon, I am inclined to spend my time on more satisfying ventures outside of this game.
    (2)

  2. #2
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    This cannot be done. If there was no limit to the number of servers for each instance it could be but because there are simply limitations on how many they can have active at once allowing for people to stay in one for an unlimited amount of time is just not possible.
    (2)
    可愛い悪魔

  3. #3
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Maku View Post
    This cannot be done. If there was no limit to the number of servers for each instance it could be but because there are simply limitations on how many they can have active at once allowing for people to stay in one for an unlimited amount of time is just not possible.

    Nailed it there. There are only so many instances set up for dungeons and other quests, so you can't have people hogging all the instances. That's why there's a time limit.
    (0)

  4. #4
    Player
    Ashira's Avatar
    Join Date
    Dec 2013
    Posts
    223
    Character
    Ashira Lockhart
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    If you're leaving the game then why are you bothered about dungeon timers?
    (1)

  5. #5
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    I personally don't want them to remove the timer, 90min is more then enough time to finish a dungeon and any group that can't finish one within that timelimit is not very likely to finish it with more time.
    Most dungeons in this game can be finished within 30-40min, some even less then 20min, it all deppends on ppl playing their class ok and avoiding AOE.
    (1)

  6. #6
    Player
    IndigoHawk's Avatar
    Join Date
    Aug 2013
    Posts
    276
    Character
    Yslera Ravshana
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    I agree the timer should be removed. You're paying a subscription, so you're paying to be able to be in a dungeon. You shouldn't need to clear out after 90 minutes to make room for other people. FFXIV should improve its instancing so that people can run the dungeons however long it takes.

    I've been in groups of new people that were learning each fight as they went, dying at least a couple times on each. That eats up a lot of time, and players shouldn't be punished for playing, learning the game, and overcoming challenges together.
    (2)

  7. #7
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by IndigoHawk View Post
    I agree the timer should be removed. You're paying a subscription, so you're paying to be able to be in a dungeon. You shouldn't need to clear out after 90 minutes to make room for other people. FFXIV should improve its instancing so that people can run the dungeons however long it takes.

    I've been in groups of new people that were learning each fight as they went, dying at least a couple times on each. That eats up a lot of time, and players shouldn't be punished for playing, learning the game, and overcoming challenges together.
    Then explain to other players trying to get an instance reserved why they can't do a quest because everyone else is hogging the instances and some possibly trolling by not doing the quests and going AFK. I paid for this game and I have the right to be able to have an instance open for me and my group. Learn to share.
    (5)

  8. #8
    Player
    JonBigwood's Avatar
    Join Date
    Nov 2013
    Posts
    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by IndigoHawk View Post
    I agree the timer should be removed. You're paying a subscription, so you're paying to be able to be in a dungeon. You shouldn't need to clear out after 90 minutes to make room for other people. FFXIV should improve its instancing so that people can run the dungeons however long it takes.
    90 minutes is time enough to wipe many times and even then finish. If time is up you can try again in other moment. Nice people will stick with a bad group and help to learn for a long time, but not forever, if you have no timer, they will probably quit before.
    You can't expect people to have that much time available when they start a dungeon. People work, study, and have other things to do.
    (0)

  9. #9
    Player
    Saevel's Avatar
    Join Date
    Aug 2013
    Posts
    94
    Character
    Saevel Azarin
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    If there were no time limits to manage the amount of players in instances, then there would be lockouts (5 dungeons per day, 20 per week, etc.). I'm fine with the time limit, which in the vast majority of cases is more than ample to finish the dungeon. I've only timed out once, and it was flying blind in Pharos Sirius.
    (1)

  10. #10
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Saevel View Post
    If there were no time limits to manage the amount of players in instances, then there would be lockouts (5 dungeons per day, 20 per week, etc.). I'm fine with the time limit, which in the vast majority of cases is more than ample to finish the dungeon. I've only timed out once, and it was flying blind in Pharos Sirius.
    Then explain why other MMOs are able to do dungeons with no time limit? Only "time limit" is achievement based, clear under xx minutes for an achievement, otherwise take as long as you want. Just admit it, SEs server structure is not upto modern standards, and the imposed time limit is a glaring arrow pointing at that fact.Not to to mention the limited housing slots available,
    (0)

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