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  1. #1
    Player
    Gor's Avatar
    Join Date
    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80

    Get Rid of PvP Skill Animations

    Please get rid of the PvP skill animations so the skills can be used instantly because they cause a huge delay before they are even activated which causes them to be used either prematurely or too late. I am mainly talking about Attunement and Purify. The caster either has to use them early to make up for the animation delay or the caster ends up dying because while you're standing there doing unnecessary animations, the enemy team is beating the crap out of you, you're taking so much damage and then you're dead before it even activates when if it had activated at the moment the caster pressed it, they would have been fine.

    I know you want to make the game look all fantasy-like and pretty, but seriously, I'd rather have my Attunement or Purify activate when I need it so I can stay alive than to look pretty and dead.
    (1)

  2. #2
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    Purify and Attunement looks pretty instant for me... Never failed to Purfiy a Swiftcasted Sleep right off the bat. Attunement on the other hand, you still take full damage of DoTs and executed attacks before Attunement was activated. So Attuning without HoTs or external heals with a bunch of DoT's on you while Low HP aint going to save your ass.
    (0)

  3. #3
    Player
    Gor's Avatar
    Join Date
    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    It's more-so Attunement than anything else. These spells are intended to be "when the poo hits the fan" abilities anyway, so it should not be affected by internal GCDs (one would think). The damage isn't DOT ticks, it is from straight attacks. I hit Attunement when I'm at around 75% hp and by the time I do my animation, the enemies have caught up with me and in an instant I am beaten down from 75% to 25% or less or sometimes die to it, when had it activated when I hit it at 75% I would have not lost nearly as much hp. I hit Attunement, I do an animation for less than a second and THEN I get the buff. It's a really big window from the time you hit the skill to the time you get the buff and sometimes you die in Attunement because it didn't activate in time when you had sufficient hp.
    (0)

  4. #4
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    Problem is you shouldn't be hitting Attunement when you are low/near death. Attunement should be use as a counter offensive CD with Regen/Prism/Fairy Heal on you. If you have to attune where no CDs are used then I'm sorry you are just not casting enough. If you'd use at low HP people with Hawk's Eye will just pop Hawk's Eye and DPS you down or make you eat a stun right when you leave Attunement.
    (0)