Please read before responding. I'm not asking for big 2.1 style updates every month; that's crazy talk! I'm asking why doesn't SE break down their big tri-quad monthly updates into smaller monthly updates? Here is an example of how I think the 2.1 should have roughly played out:
August - game launches. People rush to endgame, of course, then complain about lack of content. Not all players of course.
September - Beastmen quests, aesthetician, and treasure hunting get introduced.
October - Hard mode dungeons and pharos sirius
November - Crystal Tower and new story quests
December - EX primals and Ultimate weapon HM
And of course more things as well, but for the most part, I feel this method of update would be better. Why? Rather than feed the updates in one large gulp every few months (with possible delay because of one small thing not working), doing it this way lets people enjoy the content at their own pace and guarantees we get something new every month.
Don't get me wrong! I enjoy the big updates, but the idea of knowing once you've pretty much done all these is to do when each updates hits and need to wait 3-4 months for new content is starting to feel...meh. Been this way since 1.0.