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  1. #51
    Player
    Join Date
    Mar 2011
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    4,948
    We have both RNG and point based activities for a reason. The RNG gives you the chance (lucky chance) to obtain something quickly (or not at all) while the point system gradually earns you things over time guaranteed. RNG has its place and the current situation is just fine in that regard.
    (0)

  2. #52
    Player gintoki88's Avatar
    Join Date
    Aug 2013
    Posts
    261
    Character
    Emiko Gintoki
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    explain how one player (not monk) keeps on seeing monk drops in CT 8 times in a row while an actual monk keeps only seeing bard drops in ct 8 times in a row, no matter which alliance they are in.
    (0)

  3. #53
    Player gintoki88's Avatar
    Join Date
    Aug 2013
    Posts
    261
    Character
    Emiko Gintoki
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alhanelem View Post
    We have both RNG and point based activities for a reason. The RNG gives you the chance (lucky chance) to obtain something quickly (or not at all) while the point system gradually earns you things over time guaranteed. RNG has its place and the current situation is just fine in that regard.
    90% chance for a action to to succeed on crafting. Turn 1: Fail Turn:2 Fail Turn:3 Fail Turn:4 Fail <----- explain that.
    (0)

  4. #54
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by gintoki88 View Post
    explain how one player (not monk) keeps on seeing monk drops in CT 8 times in a row while an actual monk keeps only seeing bard drops in ct 8 times in a row, no matter which alliance they are in.
    Unless a statistically useful amount of runs are performed to look for a actual bias all I can say is that it is coincidence. It sucks, but it's still just a coincidence.
    (2)

  5. #55
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Hayward View Post
    You and these other "raiders" (what an overinflated title that is) seem to want access to better gear walled off from those "dirty casuals" who have other things going on in their lives
    So just because you raid it means you have a giant ego? In addition, I've finished coil 1-4 with my original static since we were all in darklight / 1-2 i90 for months now. It never took us more than 1.5 hours to finish all four turns (with the exception of 1 hour learning t4). How does raiding for 1.5 hours every Monday mean we have less going on in our lives? Even recently just pugging it never took more than 2-2.5 hours to finish t1-4. This is with pugs that only have a ilvl requirement of i75.

    My point is that coil has never been (and especially now with 450 myth cap) walled off to casuals. Heck, t1 and 'enrage' t2 is as casual as you can get. At the very least, the most casual players I know still do t1-2 every week in less than an hour.
    (0)

  6. #56
    Player
    Memoriae's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Ringabel Memoriae
    World
    Cactuar
    Main Class
    Arcanist Lv 82
    Why am I surprised, this thread is plaguing mmos everywhere.
    (1)

  7. #57
    Player
    Muzy's Avatar
    Join Date
    Dec 2013
    Posts
    446
    Character
    Nira Muzyka
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by gintoki88 View Post
    90% chance for a action to to succeed on crafting. Turn 1: Fail Turn:2 Fail Turn:3 Fail Turn:4 Fail <----- explain that.
    Try this, 98% chance of success for gathering, 20+ fails in a row. It's happened multiple times. RNG is RNG. Though, the actual probability of it happening is obscenely stupid.
    (2)

  8. #58
    Player
    SofiyaGlaston's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Sofiya Glaston
    World
    Coeurl
    Main Class
    Marauder Lv 50

    Hmm...

    So.. people are complaining about RNG.. begging for a token system. Others saying they should exist together. Here to solve everyone's problems is... MYTHOLOGY!!

    Hey folks, ever feel bad for having that pesky darklight (insert item here) for several weeks and not get a drop from coil/CT? Take a look in your currency tab! You have something there called Mythology, that you acquire weekly! This token-like form of currency is used to get around that horrible HORRIBLE*cough* RNG!

    You're welcome...
    (2)

  9. #59
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by gintoki88 View Post
    90% chance for a action to to succeed on crafting. Turn 1: Fail Turn:2 Fail Turn:3 Fail Turn:4 Fail <----- explain that.
    explain multiple 4 and 5 melds back to back. Random number is random.

    Everyone has different experiences. Just because you see something multiple times in a row doesnt mean the RNG is rigged or broken.

    (1)

  10. #60
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hayward View Post
    Exactly who is acting entitled here? You and these other "raiders" (what an overinflated title that is) seem to want access to better gear walled off from those "dirty casuals" who have other things going on in their lives to be bothered with being enslaved by a Coil group for iLv 90 gear. What I see here is people with Goodyear Blimp-sized egos being upset by the fact less active players can earn good armor by saving Tomes earned through various activities (it's 2.1 now, update your talking points. People are doing Duty Roulette, Labyrinth of the Ancients, and other stuff for Myth Tomes) and can do Coil with their FC or Linkshell mates without needing to be part of some group led by a 14-year-old with a Napoleon Complex.
    You are quite the extremist. I'm not sure how the "raider" title is overinflated. It is literally who you are if you raid semi consistent. I'm not even sure how this turned into a "dirty casual vs. glorious raider" debate. It really isn't, and the system I suggested is still quite friendly to casual raiders (you know you can be both right..?). As I said before, our current Myth system should have been an i80 equivalent, philo being the simple i70 farm.

    This gives people a sense of accomplishment for completing a raid. You can do all things in this game in i80, (if not i70) so I'm not sure how a casual, who doesn't even raid, is left out of things. Will they get i90 without raiding? No. That is the point of raiding. You get the best gear in game, by doing the hardest content in game. That is the only real reason you'd need the higher tier anyways.

    Your insults are laughable though. Please continue on, it makes the ground you try to stand on even weaker. Or you could chill out, and realize there is room for reasonable discussion, and maybe even some middle ground in life.
    (1)
    Last edited by Traek; 01-16-2014 at 06:25 AM.

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