Quote Originally Posted by Hayward View Post
Drops from Dynamis were increased (far later than it need to be), Assault introduced point systems for gear (although not in the most streamlined form), Abyssea presented gear that were upgradeable for seals/+2 items (though the efficiency was questionable when a group couldn't be had). Luck and skill need to be balanced out when it comes to rewards for battles.
Point systems for gear, yeah that's good. Then this is what is gonna happen

People discontented with the point/seals system giving so little/limited in a week ---> People complain ---> Devs raised the points cap ---> People started gaining the gear too easily ---> People complain its too easy to get the endgame gears ---> People get bored and quit ---> Devs reduced points cap again ---> (Repeat Cycle)

points systems or RNG, its all the same, its just an endless cycle of complains.