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  1. #1
    Player
    Mazi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    274
    Character
    Mazi'to Apkallu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70

    RNG, Why it exist, why it sucks, and how we can fix it.

    Okay for those who don't know what RNG stands for it is Random Number Generator, which is fancy talk for the thing that decides what loot drops.

    Now RNG exist for the sole purpose of making content last longer, if we ran coil and beat it once and got our loot immediatly not much incentive to do it again right?

    The reason RNG sucks is that because it is in fact RANDOM you could get one guy who gets every piece of loot his first try and then another who will never see it at all.

    This my friends is the idea (which by the way is tailored specifically for this game):

    So one of the many good things about this game is the Armoury system, you can be any job whenever you want on your one character. You are probably wondering why I brought this up but it will be explained right now.

    I propose that Coil drops Tokens similar to how the Extreme primals do, except a little bit different. The idea is that you beat Turn X Y number of times (open for interpretation) until you accumulate enough Tokens to purchase whatever piece you want from that Turn. So let's just call it 3? Clear a turn 3 times and you earn yourself a piece of loot from that turn.

    BUT MAZI IF WE DO THAT THEN COIL WILL BE DEAD IN 3 WEEKS!

    That is where 2 factors come in. The first being that some turns have multiple pieces of loot for the same job so you might actually need more then 1 piece from it. The second is that you will still want to run coil for *drum roll* YOUR 8 OTHER JOBS! Now Yes you can argue that some jobs share loot or that you don't even care about half of them which is all valid points. However the amount of time it will take to get all of the loot should be long enough for them to spew out more turns n whatnot.

    Well that is my idea, feel free to throw in your two cents.

    TLDR: Luck bad, Skill good


    Oh forgot one thing, some masochist are going to argue that luck is "Fun" and for that I say. Make Coil drop a mount or some housing stuff ya know something that if it drops you are like OH SWEET AWESOME but if it doesn't then whatever.

    Edit: With this idea coil will still drop loot as is just the tokens aswell to safeguard against bad RNG.


    Edit 1/15: So just skimming through the many pages this thread now has (nice work team) there are some people coming up with some quality ideas:
    Quote Originally Posted by am0n View Post
    When a chest is opened, loot roll dialogue comes up. Whomever wins the item, gets the item. When the item is handed out, the other 7 people get a token. For every 8 tokens, you can buy one Allagan item of your choice (Hail Adventurer! Previous groups have come through and provided us unwanted items their group found. We would be happy to trade them to you for the coveted Allagan Tokens of Whateverthefuckyouwantocallit.). This means that if you are clearing all of Coil each week, and get no loot from a chest, you will get one item per week. If you are doing less, it'll take longer, but you'll still get something.
    And then I see others who are claiming that Mythology IS the token system.
    And then I also see the "RAIDERS ARE SO ENTITLED GAH D:" people.
    and then I see the "takes the fun out of gear if you know you are going to get it" which kinda contradicts the Mythology concept since that is exactly what it is doing.

    But anyway as some people have mentioned:
    Quote Originally Posted by Traek View Post
    This is one of the main problems with the loot system. Tokens for i90 gear shouldn't be coming from farming WP/AK, it should be coming from Coil for people with bad luck on RNG. Dungeon grind tokens should always be a tier behind the latest raid equivalent. This gives people an actual sense of accomplishment for raiding, instead of seeing every Joe with full i90 just for pressing the AoE button in WP.

    If they had made Myth gear from tokens only from Coil, along with Allagan drops, and made CT equivalent token system, we'd have a pretty good system in place. This would make Myth gear actually valuable and interesting, keep Allagan special, and give people options for filler gear (i80) with their i90 pieces. I hope they move to some sort of system like this in the future, RNG is pretty "meh" these days, and should only be applied solely to farmable content; primals are a good example here.
    You sir I agree with completely.

    Quote Originally Posted by AjoraOak View Post
    I figured the real problem was the amount of gear crammed into an insignificant number of bosses/turns, it never bothered me greatly in the past with WoW but here in FFXIV when you have so few turns to do... In any case, myth is already the token system and it's really carebare enough as it is that any random person can match a raider in appearance with time even if not BiS. Not that I think you need to be a hardcore raider to do coil 1-4 anyways, only takes 30m a week and it's very easy as it is unless you're just that below average... group wise that is.
    This is also a good point, they have ALOT of drops for such few bosses so that could be making things worse.
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    Last edited by Mazi; 01-16-2014 at 08:50 AM.