Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 70

Hybrid View

  1. #1
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    The downside of no tokens is being at the complete mercy of RNG which, as any long-term MMO player will tell you, has a very real diminishing return on excitement the longer you go without actually finding anything.

    Constant progress is key to me logging on and doing things in MMOs. There is nothing worse than coming to play a game, and logging off 3 hours later with literally nothing gained or accomplished because all progress in Endgame is determined by something you have no control over.

    That said, RNG is part of the game and despite how people claim they hate it, it's really needed for an online game. If gaining all content was algorithmic then you'd quickly lose interest after everything is done.
    (1)
    Last edited by Edellis; 01-10-2014 at 02:14 PM.

  2. #2
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    lol, Luck is fun...

    Yeah wonder how many of those people ever did Diorite farming in Sky (FFXI) because that was just OH SO MUCH FUN.
    (3)

  3. #3
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by NefGP View Post
    lol, Luck is fun...

    Yeah wonder how many of those people ever did Diorite farming in Sky (FFXI) because that was just OH SO MUCH FUN.
    If you're expecting an honest answer to that question, don't hold your breath. Random Number Generators are, for some psychotic reason, beloved by elitists who have that overwhelming need to feel like they're superior to other players (witness the thread badmouthing those who prefer getting AF2 Myth gear to Allagan gear). It's silly, to tell the truth.

    What most people refuse to admit is that players had to drag Tanaka & Co. kicking and screaming from their stubborn belief that RNG was all the game needed to make XI's events last. It was like pulling teeth, but eventually the developers started to realize this wasn't the way to go long-term. Drops from Dynamis were increased (far later than it need to be), Assault introduced point systems for gear (although not in the most streamlined form), Abyssea presented gear that were upgradeable for seals/+2 items (though the efficiency was questionable when a group couldn't be had). Luck and skill need to be balanced out when it comes to rewards for battles.
    (4)

  4. #4
    Player
    SilverRhythm's Avatar
    Join Date
    Oct 2013
    Posts
    156
    Character
    Adun Centennial
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Hayward View Post
    Drops from Dynamis were increased (far later than it need to be), Assault introduced point systems for gear (although not in the most streamlined form), Abyssea presented gear that were upgradeable for seals/+2 items (though the efficiency was questionable when a group couldn't be had). Luck and skill need to be balanced out when it comes to rewards for battles.
    Point systems for gear, yeah that's good. Then this is what is gonna happen

    People discontented with the point/seals system giving so little/limited in a week ---> People complain ---> Devs raised the points cap ---> People started gaining the gear too easily ---> People complain its too easy to get the endgame gears ---> People get bored and quit ---> Devs reduced points cap again ---> (Repeat Cycle)

    points systems or RNG, its all the same, its just an endless cycle of complains.
    (0)

  5. #5
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Hayward View Post
    If you're expecting an honest answer to that question, don't hold your breath. Random Number Generators are, for some psychotic reason, beloved by elitists who have that overwhelming need to feel like they're superior to other players (witness the thread badmouthing those who prefer getting AF2 Myth gear to Allagan gear). It's silly, to tell the truth.
    Don't know about this part as I am no elitist, but personally, I feel more excited getting a random drop than thinking "three weeks more and I get x gear".

    Quote Originally Posted by NefGP View Post
    lol, Luck is fun...

    Yeah wonder how many of those people ever did Diorite farming in Sky (FFXI) because that was just OH SO MUCH FUN.
    I'm used to farming drops on RO where essential stuff had 0.01% drop rate
    (3)

  6. #6
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by Ri_ri View Post

    I'm used to farming drops on RO where essential stuff had 0.01% drop rate
    I assume alot of these forum debates on MMO suggestions come from poor masochists who were conditioned into madness by Korean MMOs.
    (4)

  7. #7
    Player
    HoroBoro's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Marisa Kirisame
    World
    Cactuar
    Main Class
    Thaumaturge Lv 55
    Quote Originally Posted by Ri_ri View Post
    Don't know about this part as I am no elitist, but personally, I feel more excited getting a random drop than thinking "three weeks more and I get x gear".



    I'm used to farming drops on RO where essential stuff had 0.01% drop rate
    Dem cards. Those refines. Honestly, that game was a bit too much for me. In this game, at least I will never have to worry about my end game gear breaking on me.

    But sure felt good whenever cards dropped. Even if it wasn't one of the super rare ones.
    (1)

    Behold: the power of Nuclear Fusion (http://na.finalfantasyxiv.com/lodestone/character/1578266/blog/546323/)

  8. #8
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hayward View Post
    If you're expecting an honest answer to that question, don't hold your breath. Random Number Generators are, for some psychotic reason, beloved by elitists who have that overwhelming need to feel like they're superior to other players (witness the thread badmouthing those who prefer getting AF2 Myth gear to Allagan gear). It's silly, to tell the truth.

    What most people refuse to admit is that players had to drag Tanaka & Co. kicking and screaming from their stubborn belief that RNG was all the game needed to make XI's events last. It was like pulling teeth, but eventually the developers started to realize this wasn't the way to go long-term. Drops from Dynamis were increased (far later than it need to be), Assault introduced point systems for gear (although not in the most streamlined form), Abyssea presented gear that were upgradeable for seals/+2 items (though the efficiency was questionable when a group couldn't be had). Luck and skill need to be balanced out when it comes to rewards for battles.


    Funny that you bring up Abyssea. I'm one of the few people I guess who really loved that content more than almost anything else in the game. Partly I guess because it had been nearly a 3-year lull from the time WotG launched, but it was just so much fun and it actually rewarded you for the time put in, unlike most of XI's other content (which was always my gripe with XI - not that stuff was too hard, but the game's over-reliance on the RNG that typically skewed time vs reward greatly against the players whereas Abyssea directly rewarded effort and skill with only some amount of luck involved). It's unfortunate that it also ushered in the "modern MMO syndrome" as I like to think of it and basically shattered 7+ years worth of content in the process.
    (1)

  9. #9
    Player
    Zuri's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    36
    Character
    Aurelia D'oraguille
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I liked v.1.0 loot system for primals. A possible random drop to everyone's loot list of a weapon and also a possible drop of a nut/vortex/totem where you could sell it/gift it immediately by passing it to another's loot list or keep it for yourself. If coil was like this, personal loot lists with random chance of drops, not 100% and also a coin system where one could store up 10 or so and by w/e piece of gear they wish from that particular turn, would be awesome, great and would minimize QQing.
    (0)

  10. #10
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Maybe I missed it but you pretty much suggested a Token system instead of an RNG system. We already have a token system with i90 gear so I mean? Unless you're proposing that it does some tokens and some RNG which is fine by me. The CT is the most rewarding because it has a combination of both. Don't forget one major flaw in the RNG system too though: if you don't get the piece of loot, everything was a waste of time essentially. Should you make a game where players felt like it was a waste of time?
    (1)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast