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  1. #5
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    I almost always open by using Tomahawk>Flash>Overpower x2. Then I do my Heavy Swing>Skull Sunder>Butcher's Block on the #1 target. The two overpowers is almost always enough to hold enmity on the other targets if people are using AoE, and from there I use Maim>Storm's Path on the last #3 target. After getting the buff from Maim, I use Fracture on every enemy, then do the Butcher's Block combo on #1 again if it's still alive to make sure I have max enmity on it again. Then I just split the Butcher's block combo between the rest of the enemies, Skull Sunder on one, Butcher's Block on the other.

    I pretty much always keep Maim up 100% of the time as well as Fracture. You don't really need Storm's Path up, but if you're using Maim you may as well toss it on the last enemy, as he'll be alive the longest. If its a boss, keep it up 100% of the time. I find Storm's Eye to be nearly useless unless you're DPSing. If you basically do what I said above you should be fine, but judging from the situation you may have to Overpower once or twice throughout, if people are full out attacking someone other than #1. But for the most part if people follow the order you should never have to Overpower more than twice in the start, and you can chain pull for a good long while.

    Luckily low level Marauder is much easier than low level Gladiator. The same advice works, and I've never had enmity issues at low levels. Just keep Maim and Fracture up, and although you don't have Butcher's Block to rotate between enemies it works basically the same, maybe requiring an extra Overpower here or there.
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    Last edited by peaches; 01-10-2014 at 10:20 AM.