Hi all,

I already have a Level 50 Paladin, so I'm training up a Marauder/Warrior for an alternative tanking class as needed, if I need to change around at all. Got a few questions.

Obviously, while they are both tanks, but I find they play somewhat differently. I am only Level 24, but here's a few of my observations:

1. Marauders use Overpower for group enmity rather than Flash. Flash is nice to have, but my Marauder runs out of mana after 3 Flashes, which means it's better to use Overpower to hold group aggro. My problem here is how do I manage TP. I tend to like to chain groups of mobs as a Paladin, so assuming I adopt the same playstyle, I'd be stunning the last mob in a group, then running ahead and pulling the next group. If I play like this, I tend to run out of TP rather quickly, and have to stop to regen TP every 3 or 4 groups or so.

2. At a higher level, Marauders will have 2 different combos - Heavy Swing/Skull Sunder/Butcher's Block (single target enmity combo), and Heavy Swing/Maim/Storm's Path (Maim buff, damage reduction debuff). At a lower level, I find I don't have a lot of opportunities to set up Maim, so I am mostly always using the HS/SS combo to maintain enmity. A Paladin only really has to know the Fast Blade/Savage Blade/Rage of Halone combo, which generates huge enmity (similar to BB combo), AND provides a strength debuff reduction (inferior but similar to SP combo). At what point should I ever consider using the SP combo, as it doesn't maintain enmity? How important is it to maintain the Maim buff? How important is it to spread the damage reduction debuff on mobs in the group, without losing enmity on the main mob?

Thanks for any help out there. I'm having a blast playing as a Marauder, although the squishiness tends to worry me a little.