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  1. #1
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60

    Would Abjuration's be possible in FFXIV? Future Gear.

    SE would it possible to get Abjuration's added to Endgame Content in the future?

    For those who don't know what Abjuration's are, They are item's dropped from NMs/HNMs and other Endgame bosses. Then you need to buy a Cursed Item (this is where crafting comes in) the Cursed Item can be NQ or HQ, Then you bring it to a NPC that removes the Curse and give you the gear.

    Easy. Adding ABJ's to the game would give Crafter's and possibly Gather's a new purpose that is useful. While keeping Endgame Content fun.

    As for the Crafting of the Cursed Item maybe Some from Gathering and then the best Material's obtained from Myth Tomes or the new Tomes coming in 2.2(possibly). And then a Crafter to craft it.

    By making some of the materials harder to obtain would keep the value high. Look at Phil items when the game first launched they were going for 100k+ now your lucky to get 5k. But adding a new crafting item to a Tome that has a weekly cap would make sure price's stayed constant.

    Players would have choice Relic/AF2 or some Crafting Mats. So I don't believe prices would ever hit rock bottom like we see with Phil items because there is a cap. And by doing so would keep crafting/gather relevant and therefore breath new life into the economy.

    As for the ABJ's they could drop from new content. Idk what the plans for 2.4 are but that would be new CoB additions so they could possibly drop there and eventually they could add more here and there.


    I really think it would help.

    Edit
    Also They could add a Cursed Section to the crafting menu where we have Dyes, PVP, Housing crafts. Another thing maybe they could somehow raise the level needed to HQ the items, So HQ isn't 100% possible even with all level 50 crafts abilities.


    If we had ABJ's added to Endgame Content it would still be the same as going to say CoB relying on RNG. And then getting the Cursed item either you buy it or you use your Tomes to buy the materials and make it yourself or get someone to do it for you. I doubt that it would turn into FFXI where Cursed Hauby -1 was 20mil forever. Crafting in this game is pretty simple and easy to level.

    So it wouldn't be impossible for someone to get the gear (aside from the content difficulty). It will be no different than CoB RNG we have now.

    Having ABJ's would keep people doing Engame Content for the drops, It would keep Crafters/Gathers busy, And it will also put Gil into the Casual Players pocket by selling a few Tome Materials. There will always be 2 sets of High End Gear according to Yoshi, So why not add something that will Fix one of the biggest issues we have while keeping everything working as intended with lockouts?

    As for the Tome Material Prices the could be set to 125 like Phil items are.

    The amount of Tome items needed are kinda iffy because of a weekly cap. So I could understand a concern with the fact that getting a gear drop that is complete isn't the same as getting a drop and then having to make it. But if its BIS then it would be worth the wait.
    (12)
    Last edited by Arkista; 01-10-2014 at 02:56 AM.

  2. #2
    Player
    Join Date
    Mar 2011
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    4,948
    Nope, Abjurations only drop in FFXI. And they won't do anything like this (we've asked for it a million times already) unless the crafted items are still not as good as endgame drops, even if you have to kill an endgame monster to get them. They don't feel people should be able to buy the best gear in the game.

    TL;DR: It's unpossible due to SE's stance on crafted gear.
    (1)

  3. #3
    Player MurakumoMillennium's Avatar
    Join Date
    Jan 2014
    Posts
    408
    Character
    Murakumo Millennium
    World
    Leviathan
    Main Class
    Miner Lv 50
    Quote Originally Posted by Azoryl View Post
    Crafting will never be a viable endgame option because it allows players to blackball one and another by setting absurd prices on items that are needed. Look at the begining of the market... there were items that were 5+ million because limited people could make them. So you introduce something that is rare drop... it is just going to be a field day for people to charge insane prices.
    Things were 5 million gil, yes. But the thing you seem to be forgetting is that people bought them. Something doesn't often cost "too much" when people are buying it.

    Quote Originally Posted by Alhanelem View Post
    TL;DR: It's unpossible due to SE's stance on crafted gear.
    So what does that have to do with this? Being able to buy BiS from a crafter, and needing to buy a cursed item to use an abjuration you got from a raid are very different things.

    Abjurations and cursed items would be an excellent way to help revive the economy.
    (8)
    Last edited by MurakumoMillennium; 01-09-2014 at 03:03 AM.

  4. #4
    Player Taruranto's Avatar
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    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alhanelem View Post
    Nope, Abjurations only drop in FFXI. And they won't do anything like this (we've asked for it a million times already) unless the crafted items are still not as good as endgame drops, even if you have to kill an endgame monster to get them. They don't feel people should be able to buy the best gear in the game.

    TL;DR: It's unpossible due to SE's stance on crafted gear.
    It's funny cause you can already "buy" the best gears with tokens already.
    (2)

  5. #5
    Player
    babzee's Avatar
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    Aug 2013
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    40
    Character
    Babzee Valetntine
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Taruranto View Post
    It's funny cause you can already "buy" the best gears with tokens already.
    +100 to this.
    (1)
    Arkista Valentine- Excalibur.

  6. #6
    Player
    RowanLauron's Avatar
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    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    I like the idea, but can you imagine the rage and QQ that would ensue when people realize they have to spend money on their bis gear?

    Or are you inferring that it would be optional drops to go along with gurantee'd chests. Like say, a low chance that the extra coffers in the dungeon drop the abjuration?

    Oh god........My recurring nightmares of Byakko are returning.......
    (2)

  7. #7
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by RowanLauron View Post
    I like the idea, but can you imagine the rage and QQ that would ensue when people realize they have to spend money on their bis gear?

    Or are you inferring that it would be optional drops to go along with gurantee'd chests. Like say, a low chance that the extra coffers in the dungeon drop the abjuration?

    Oh god........My recurring nightmares of Byakko are returning.......
    Ok so here is what I'm thinking for the Actual ABJ. We obtain them in the same way we get Allagan, Everything is based on RNG so why not add them to Chest at the end of a boss? There will be a 100% chance to get 2 ABJ's like we get 2 Allagan pieces. So it won't be like getting your kitty pants and nothing drops 95% of the time.

    Quote Originally Posted by Azoryl View Post
    Snip
    That was in the beginning of the game. We are pass that point, Leveling a craft is so easy it could be done in a day. The Rare Material doesn't have to drop from a dungeon if that makes people feel better. But I would like to see Materials from Gathering Classes and other Materials from Tomes that have a weekly cap.

    Not saying that SE has to have ABJ's be the BIS ever single patch. But it would help to have them be BIS every few patches.
    (2)
    Last edited by Arkista; 01-09-2014 at 03:25 AM.

  8. #8
    Player
    Azoryl's Avatar
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    Aug 2013
    Posts
    128
    Character
    Nymeia Lily
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Crafting will never be a viable endgame option because it allows players to blackball one and another by setting absurd prices on items that are needed. Look at the begining of the market... there were items that were 5+ million because limited people could make them. So you introduce something that is rare drop... it is just going to be a field day for people to charge insane prices.

    People who say crafting isn't viable are looking for the payday.... it will become more viable once vanity slots come around. I have some DoH at 50. I don't buy mats, I collect everything. I make profits on all item usually. I don't make items I know won't sell.
    (0)

  9. #9
    Player
    Artemed's Avatar
    Join Date
    Oct 2013
    Posts
    46
    Character
    Artemed Sylvas
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Azoryl View Post
    Crafting will never be a viable endgame option because it allows players to blackball one and another by setting absurd prices on items that are needed. Look at the begining of the market... there were items that were 5+ million because limited people could make them. So you introduce something that is rare drop... it is just going to be a field day for people to charge insane prices.

    People who say crafting isn't viable are looking for the payday.... it will become more viable once vanity slots come around. I have some DoH at 50. I don't buy mats, I collect everything. I make profits on all item usually. I don't make items I know won't sell.
    So you're basically the casual crafter, this discussion doesn't really have anything to do with you. And I seriously doubt vanity slots are going to really do anything to boost the economy. [Sarcasm] Look at
    the thriving furniture economy we have right now. [/Sarcasm]
    (3)

  10. #10
    Player NeruMew's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    So it would be like the relic quest, somehow to say, but maybe without having to beat 4 bosses, or with as many is the same.

    The weapon cafted for the relic quest is easy to make, very easy and cheap. So you it would have to be maybe a bit harder to do. Require some type of farm or trial for the crafter in question.

    This would be amazing, but then again, it would be greatly inconvenient for the person who is after the resulting item, AKA the raider (or whatever). It would require people to work together (or one to work a lot on his own), I hardly see it implemented. :/

    Perhaps for the future relic upgrade quests? Or to implement the future Artifact sets... This would be a great great idea to implement for AF2-3 or whatever. (since AF2 has already been designed and how to get it defined). But for AF3 I think this would be great.

    Instead of just simply having one relic quest, have your relic weapon and then relic job set made by crafters? This is excellent. (Keep the competent drops from raids, make the items required to compelte the craft of the set aquirable through hard trials, but somewhere else, maybe solo). And could replace the Myth AF set, leaving myth for either a more genereic set a bit inferior to coil/af gear, with less class restriction.
    (0)

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