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  1. #21
    Player
    MACEenyo's Avatar
    Join Date
    Dec 2011
    Posts
    66
    Character
    Count Nogi
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    agree 100%

    Open world content and make this shit scary please.
    (1)

  2. #22
    Player
    Viirin's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Character
    Viirin Kuruvar
    World
    Hyperion
    Main Class
    Machinist Lv 90
    I'm not sure why anyone would long for the days of having to zone to escape mobs in FFXI... that was super annoying. I agree it could be harder and feel a bit more dangerous, maybe tweak how long mobs will follow you for, or the difficulty of the mobs themselves. I'm not against NMs, but I don't think they would do much in terms of making the world a scarier place. All that said, I think it's unlikely we're going to see an increase in difficulty in the open world content.
    (0)

  3. #23
    Player
    Nocte's Avatar
    Join Date
    Aug 2013
    Posts
    140
    Character
    Yuumei Lucetius
    World
    Tonberry
    Main Class
    Arcanist Lv 70
    I remember trying to explore the Earth Shroud back in Open Beta as a level 20 THM; getting past the level 40+ mobs was piss scary when having to repetitively cast Sleep to get past them, especially when nobody had a complete explored map published online at the time and taking a wrong turn spelled certain death, given I'd have to backtrack into now-Sleep-resistant mobs if not run like hell into mobs I'd never have anticipated encountering and having no time to Sleep them.

    I reckon throwing in a new zones with mobs at an unattainable level (generally above 50) or with higher stats, with better rewards for fully exploring them would be pretty sweet.
    (0)

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