I was just reading some topics on open world content and then zoned content, and then people saying they want to explore more with more depth and complexity.

And then it hit me.

Random dungeon generators, and I'm serious, spend the money on creating a algorithm for this have a couple of sets of designs for rooms and mobs and the like but develop a in depth algorithm to make it 100% random every time. Boss mechanics can stay the same and so can triggers for rooms etc just all random. I think that would make it so much more fun and add a ton of depth. No longer can you really speed run something because it's never the same.