good luck with that. if it not a managed OS there not making games for it because too easy to pirate. and they have to go by the GPL which means they might have to release source code.
good luck with that. if it not a managed OS there not making games for it because too easy to pirate. and they have to go by the GPL which means they might have to release source code.
not lies you make edits to any open source code you have to release it.
every linux distro is made by different companys they would have to go by there rules also, and different disrtos have different repositories so one driver you need might not be on another distro. you can run DX on linux using wine & getting the right .dll's
no linux is managed other then red hat. SE having issues debugging PS3 & windows version you think they want to mess with the 500 versions of linux? or force you to use one distro.
DX is proprietary its SDK is complete, openGL is opensource and you have to hunt down libarys and files. consoles SDK's are also proprietary & managed. you'll see a macOSX version before you see a linux version.
You are right that the OS and it's components are opensource and any changes made to them require to be open source. HOWEVER, if the game was made in Linux, SE would still own the rights to their code and could keep it closed source if they so choose. Programming on a particular OS does not mean you have to make it the same source material. If that was the case, then anything that runs on Windows, Microsoft could then take and use themselves.
Actually, you only have to keep open source the portions of your code that make use or modify/extend existing GPL items.not lies you make edits to any open source code you have to release it.
every linux distro is made by different companys they would have to go by there rules also, and different disrtos have different repositories so one driver you need might not be on another distro. you can run DX on linux using wine & getting the right .dll's
no linux is managed other then red hat. SE having issues debugging PS3 & windows version you think they want to mess with the 500 versions of linux? or force you to use one distro.
DX is proprietary its SDK is complete, openGL is opensource and you have to hunt down libarys and files. consoles SDK's are also proprietary & managed. you'll see a macOSX version before you see a linux version.
That said, you can definitely release a work entirely closed source on Linux (there are a number of these alread) and OpenGL allows you to do that as well so there'd be no reason that if this game were to be ported to OpenGL (it is a DirectX game, despite the poster above saying they didn't notice any runtimes installed) that it couldn't be moved to a Linux platform with a bit of work.
I'm personally watching the adoption of the whole SteamOS thing to see how that goes. If that picks up, developers vary well may decide to start investing in Linux development but the whole concept is very chicken vs egg
That was a random guess, on little research. Doing a bit of Googling it seems it's DirectX 9c.That said, you can definitely release a work entirely closed source on Linux (there are a number of these alread) and OpenGL allows you to do that as well so there'd be no reason that if this game were to be ported to OpenGL (it is a DirectX game, despite the poster above saying they didn't notice any runtimes installed) that it couldn't be moved to a Linux platform with a bit of work.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.