Quote Originally Posted by indira View Post
not lies you make edits to any open source code you have to release it.
every linux distro is made by different companys they would have to go by there rules also, and different disrtos have different repositories so one driver you need might not be on another distro. you can run DX on linux using wine & getting the right .dll's
no linux is managed other then red hat. SE having issues debugging PS3 & windows version you think they want to mess with the 500 versions of linux? or force you to use one distro.

DX is proprietary its SDK is complete, openGL is opensource and you have to hunt down libarys and files. consoles SDK's are also proprietary & managed. you'll see a macOSX version before you see a linux version.
Actually, you only have to keep open source the portions of your code that make use or modify/extend existing GPL items.

That said, you can definitely release a work entirely closed source on Linux (there are a number of these alread) and OpenGL allows you to do that as well so there'd be no reason that if this game were to be ported to OpenGL (it is a DirectX game, despite the poster above saying they didn't notice any runtimes installed) that it couldn't be moved to a Linux platform with a bit of work.

I'm personally watching the adoption of the whole SteamOS thing to see how that goes. If that picks up, developers vary well may decide to start investing in Linux development but the whole concept is very chicken vs egg