I agree, there should not be a Rotation section, because there isn't a rotation. Or there shouldn't be.

Quote Originally Posted by Sol_Aureus View Post
Raging Strikes → Bio II → Miasma → Bio → Fester [off GCD] / Contagion → Ruin II → Swiftcast [off GCD] → Shadow Flare → Ruin II → Rouse [off GCD] → Spur [off GCD] → Ruin II → Fester → Ruin → Ruin → etc.
If in melee range (should be, auto-attacks), you should fit in Miasma 2 before Contagion.

Ruin II → Swiftcast [off GCD] → Shadow Flare → Ruin II → Rouse [off GCD]

You can swiftcast during the Ruin II GCD, but you cannot actually cast the Shadow Flare until the Ruin II GCD ends, and then it prompts another GCD when you cast Shadow Flare. The only real reason to do it this way is to fit an off-GCD skill after the Shadow Flare, during its GCD. So the above rotation would become:

Ruin II → Swiftcast [off GCD] → Shadow Flare → Rouse [off GCD]

But given how convoluted things become when DoTs start to fall off, encouraging the idea of a rotation is just asinine. Some good additions would be all the tips and tricks that make up a good spell order.

Making sure to fit off-GCDs in after instants, when it is worth it to cast 2 off-GCDs back to back for damage stacking purposes, when it is better to cast off-GCDs (like RS) by themselves, how Swiftcast actually works in that it doesn't create an off-GCD ability, but it lets you fit one in, when to Enkindle vs Contagion (in what order), how to fit two Festers into a single cast of RS, etc.