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  1. #3
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    A few people have asked me to put in a "Rotation" section in the guide. Honestly I'm reluctant to because Summoner doesn't really lend itself to the basic "Use Ability A → Ability B → Ability C → repeat" tactic.

    Summoner has a lot of versatility in what it can be doing at any given time and should change based around the situation at hand, and I encourage players to use the information in the guide to come up with their own ideas of what they should be using. Also given the multitude of off GCD abilities that we have and their differing cooldowns, it is difficult to have a set rotation since it's more of a "use it when it's off CD" kind of thing.

    However, a baseline to build off of couldn't hurt so I'll post what I usually open with:

    Raging Strikes → Bio II → Miasma → Bio → Fester [off GCD] / Contagion → Ruin II → Swiftcast [off GCD] → Shadow Flare → Rouse [off GCD] → Spur [off GCD] → Ruin II → Fester → Ruin → Ruin → etc.
    (7)
    Last edited by Sol_Aureus; 01-10-2014 at 08:19 AM. Reason: T0rin is correct, I threw an extra Ruin II in there. Fixed!

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