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  1. #1
    Player

    Join Date
    Apr 2011
    Posts
    22
    Feedback from Yoshida would prove to be very interesting since it is an issue previously discussed by his predecessor. Somehow they though they managed the problem with PC but in fact, they did not get a viable solution as can be shown by this thread.

    I am still wondering why he said that on PC we have enormous memory if the game is in fact not using it?

    Producer Hiromichi Tanaka explained in detail what the problem was when he was speaking at GamesCom last week.

    "The main reason was memory," said Tanaka.

    "On the PC, they have enormous memory. For PS3, there's a restriction.

    "They are adjusting the memory size and customizing it; it took longer than we were expecting. But we're really working hard to bring it out as soon as possible."

    Understandable after seeing how demanding the game is, requiring an i7 processor and GTX 460 graphics card in order to enjoy a "smooth experience."
    EDIT: At this point it would be relevant to have an input from Technical Advisor
    Yoshihisa Hashimoto (Next Generation Game Engine Development) to know what they have been doing, where they stand right now, and what they are planning to do.

    I wish you the best of luck in solving this issue.

    http://www.vg247.com/2010/08/24/ffxi...s-square-enix/
    (0)
    Last edited by Kassad; 06-25-2011 at 08:56 PM.