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  1. #31
    Player
    Seirra_Lanzce's Avatar
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    Mar 2011
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    Gridania
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    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    we should go and make a new thread to show our "concern" with this issue.

    <_<
    (1)

  2. #32
    Player
    charliesheen's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
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    81
    Character
    Cordelia Baudelaire
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Seirra_Lanzce View Post
    we should go and make a new thread to show our "concern" with this issue.

    <_<
    If you aren't concerned about it, you might as well be happy with everything wrong about the game right now I made both topics about this at the same time as I wasn't sure people actually read the bug forum or not.
    (0)

    How many times can they mess up pre-order codes?!?

  3. #33
    Player

    Join Date
    Apr 2011
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    Gridania
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    I was confused by the client 32-bit technical limit people are mentioning. A 32 unsigned word has a maximum value of 4,294,967,295 which when converted to GBytes is 4.0GB.

    With the technical limitations of Windows 32bit OS this is capped at 3.6GB of usable RAM so that rules out any OS limitation. If memory serves the PS3 has 256MB allocated to the System and 256MB allocated to graphics processing giving us a 0.5Gb Physical RAM limit however I do not understand how the PS3 MMU works as is pretty clear in my speculation below.

    [Wild Speculation]
    The Cell processor inside the PS3 has 8 cores. If the memory manager in the PS3 uses virtual memory addressing we may have a maximum virtual address space of 256MB * 8 which is 2.0GB.

    This is reasonably close to this mysterious 1.8GB limit which people are observing.

    Of course I could be talking out of my rear end, shame there aren't any PS3 programmers around who could comment on this preferably ones who knows how SE actually made the client generic between PS3 and PC.
    [/Wild Speculation]

    To me, in my relatively uneducated understanding of the magical ways of game creation, there is no immediatly obvious reason for this seemingly arbitrary cap in the consumption of physical RAM.

    The fact that we are actually consuming 1.8GB of RAM is much more worrying to me given the huge amounts of DDR5 available on most modern graphics cards. The system should be pushing out the work to the GPUs over the CPU but apparently this isn't happening as I can't imagine what the CPU could possibly be processing that requires GBs of RAM.
    (0)
    Last edited by Dux; 06-20-2011 at 03:55 AM. Reason: Spelling
    Never Underestimate The Power Of A Duck!
    Dux Dux, Lallafel, Ragnarok
    http://na.finalfantasyxiv.com/lodestone/character/1180957/

  4. #34
    Player
    Coldfire's Avatar
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    May 2011
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    Gridania
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    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    2GB is the limit for applications if they don't use IMAGE_FILE_LARGE_ADDRESS_AWARE.
    http://msdn.microsoft.com/en-us/libr...(v=vs.85).aspx
    Should be easy to fix
    (1)

  5. #35
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
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    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    This huge pile of shit to fix is sooooooooo omfg huuuuuuuuugggggeeeeeeeeeeeeeeee. They really having a hard time to prioritize everything. I wonder where the enviromental fixes take place. And where the technical stuff and ummm... chocobos!

    But maybe after 1.18 its getting better and faster with the updates (maybe/hopefully).

    Anyone witnessed the launch of FF11 in japan? Did they had such problems as well? I started with the NA Version (coming from EU though) which was a couple years later. This time they launched the game everywhere at the same time. Hmm oh well :O

    Edit: Gimmeh mah Blue Mage!
    (0)

    Seriously Why?

  6. #36
    Player

    Join Date
    Apr 2011
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    22
    As I believe this problem is linked to other threads, feel free to follow this link.
    http://forum.square-enix.com/ffxiv/t...hlight=stutter
    (0)

  7. #37
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    Join Date
    Apr 2011
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    22
    Feedback from Yoshida would prove to be very interesting since it is an issue previously discussed by his predecessor. Somehow they though they managed the problem with PC but in fact, they did not get a viable solution as can be shown by this thread.

    I am still wondering why he said that on PC we have enormous memory if the game is in fact not using it?

    Producer Hiromichi Tanaka explained in detail what the problem was when he was speaking at GamesCom last week.

    "The main reason was memory," said Tanaka.

    "On the PC, they have enormous memory. For PS3, there's a restriction.

    "They are adjusting the memory size and customizing it; it took longer than we were expecting. But we're really working hard to bring it out as soon as possible."

    Understandable after seeing how demanding the game is, requiring an i7 processor and GTX 460 graphics card in order to enjoy a "smooth experience."
    EDIT: At this point it would be relevant to have an input from Technical Advisor
    Yoshihisa Hashimoto (Next Generation Game Engine Development) to know what they have been doing, where they stand right now, and what they are planning to do.

    I wish you the best of luck in solving this issue.

    http://www.vg247.com/2010/08/24/ffxi...s-square-enix/
    (0)
    Last edited by Kassad; 06-25-2011 at 08:56 PM.

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