Results 1 to 10 of 37

Hybrid View

  1. #1
    Player
    charliesheen's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    81
    Character
    Cordelia Baudelaire
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Anty View Post
    my gpu useage in town goes down to like 40% but my cpu isnt sweating at all. all cores are at like 20% max, sometimes below... the i-7 they recommend isnt even close to being used. Its a limitation they made for whatever reason.
    But i think one is the heavy HD usage ALL THE TIME. This game loads every shit, every sec from HD, i think that is the reason why its so slow. IT just won'T use the memory. This might be one of the stupid ps3 limitaion issues. but ... why do WE PC USERS have to suffer for that BS? Can't they just make these limitations for the ps3 crowd, like all other ps3/pc games? Its not new that pc games look far superior by now then the ps3 twins.
    The reason it does that (load from drive/virtual memory) is because the things that matter in the game seem to cost a lot of memory. I really got interested in this after reading the topic about people wanting zones redesigned, someone posted a link to an interview with the devs in which they said textures cost too much memory and that's why they copy and pasted terrain.

    I'm not proposing that they convert the game to 64-bit and uncap memory usage as it would spiral out of control due to how much memory some stuff takes in this game. Primarily we are talking about the amount of players within your zone, it seems to rise and rise even if there is only 100 players for instance. If they let it go uncapped, the game could be trying to use tens of GB someday.

    This is a two stage problem: first of all they need to change the way the game uses memory (by this I mean there is clearly something wrong if terrain costs so much memory, or loading a player costs so much memory) or in other words optimize it. Then they need to address the fact that the game is bias towards Virtual memory rather than Physical memory, and as such isn't making full use of the hardware. Even within the 2GB addressing limit of 32-bit, if they optimize it, things could be much much smoother for everyone.
    (3)
    Last edited by charliesheen; 06-16-2011 at 11:57 PM.

    How many times can they mess up pre-order codes?!?

  2. #2
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by charliesheen View Post
    The reason it does that (load from drive/virtual memory) is because the things that matter in the game seem to cost a lot of memory. I really got interested in this after reading the topic about people wanting zones redesigned, someone posted a link to an interview with the devs in which they said textures cost too much memory and that's why they copy and pasted terrain.

    I'm not proposing that they convert the game to 64-bit and uncap memory usage as it would spiral out of control due to how much memory some stuff takes in this game. Primarily we are talking about the amount of players within your zone, it seems to rise and rise even if there is only 100 players for instance. If they let it go uncapped, the game could be trying to use tens of GB someday.

    This is a two stage problem: first of all they need to change the way the game uses memory (by this I mean there is clearly something wrong if terrain costs so much memory, or loading a player costs so much memory) or in other words optimize it. Then they need to address the fact that the game is bias towards Virtual memory rather than Physical memory, and as such isn't making full use of the hardware. Even within the 2GB addressing limit of 32-bit, if they optimize it, things could be much much smoother for everyone.

    true. And i think they should use more visual "magic", realistic lighting to improve the atmosphere rather then wasting resources on too big textures. The fact that we have HD textures and bushes and foiliage not being close to HD looks makes it even more stupid. On top we have no real shadows. How HD is that? The game characters look amazing imho but the rest... doesnt look that HDish to me. But as far as i know they said that they tested it with smaller textures already and it doesnt make a visual difference. So i hope they will improve this mess asap. Just sad they didnt do it long time ago.

    I also hope they implement something like fxaa for all these plants so also people with less powerful pcs can have this AA without spending 2000 § on a rig or more.
    (2)