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  1. #1
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by charliesheen View Post
    I must say, this is completely confusing. I got impatient and decided to test this out on the pc I'm on during daytime (very low spec but can run the game) by setting the pagefile to 256MB. The PC has 4GB of RAM so it's no worry. Despite this, Windows is still reporting the same physical RAM usage when I'm in Ul'dah and identical values under the "Commit (KB)" column in resource monitor.

    I researched this the other week, and where it says "Commit charge" that would be the pagefile + physical RAM that is being used. But in resource monitor, the tooltip for this particular column that only says "Commit" says, and I quote, "Amount of virtual memory reserved by the operating system for the process in KB". Obviously that's why I've been calling the value in that column the pagefile/virtual memory usage.

    So now we see that the game not only ignores the pagefile setting, if I'm to follow that tooltip OR the information I found out about commit charge, and that decreasing the pagefile size makes no difference to how much RAM the game uses.

    FYI, I'm sitting in the middle of Ul'dah and the game is taking no more than 1.5GB RAM, even though it clearly needs to. I'm really not buying that this has anything to do with the natural addressing limit of 32-bit applications...

    Edit: Forgot to mention, even on this old spec PC with other applications running and being in Ul'dah, CPU usage is average 80% on both cores with occasional spikes and GPU usage is... 30%. I'll say it again, there is a serious bottleneck due to how this game uses memory.
    the game engine is just a joke. We have these loading tunnels everywhere (mindless running)- i think thats also the reason for delayed chocobos... if we run through these loading tunnels too fast the landscape on the other side won't be loaded properly.

    They just didnt make a seemless world (because obviously they just can't *sigh*) they faked a seemless world. And this is one of the few nails in the coffin. As long as they keep the engine as it is and the poor optimisation as it is... this game will go nowhere since even with good content... what good is an mmo if just the people with best hardware can enjoy it (and even then its like blasphemy throwing a 580 gfx onto this empty world just to get good fps and have the ugly foiliage smoothed out)

    Don't bother testing. I tested my ass off for weeks, got my pagefile fixed on the ram via ramdisk, etc. etc. and the game just won't use it. You can optimize perhaps 15% with hardware or an SSD but the rest is up to SE, they have to do their homework and optimize this stupid engine a lot.

    An mmo where you only see like 30 people max at the same time?... how massive is that lol.
    (3)
    Last edited by Anty; 06-16-2011 at 11:42 PM.