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  1. #1
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    Rentahamster's Avatar
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    Quote Originally Posted by charliesheen View Post
    whether or not you are on a 64-bit OS, the game will stop here.
    Your OS might be 64-bit, but the game client is still 32-bit, thus it is still limited to 2GB of address space and cannot access all the extra memory you have.
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  2. #2
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    Cutriss's Avatar
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    Quote Originally Posted by Rentahamster View Post
    Your OS might be 64-bit, but the game client is still 32-bit, thus it is still limited to 2GB of address space and cannot access all the extra memory you have.
    Bam, you're right, I didn't even think of that.

    Well, I doubt that's ever going to change then...
    (0)

  3. #3
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    Quote Originally Posted by Rentahamster View Post
    Your OS might be 64-bit, but the game client is still 32-bit, thus it is still limited to 2GB of address space and cannot access all the extra memory you have.
    It isn't using 2GB either. Please read. I know 32-bit apps are still limited in RAM usage, but the game isn't even addressing 2GB total.
    (0)

    How many times can they mess up pre-order codes?!?

  4. #4
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    Quote Originally Posted by charliesheen View Post
    It isn't using 2GB either. Please read. I know 32-bit apps are still limited in RAM usage, but the game isn't even addressing 2GB total.
    ...what? I did read. You said. "At around 1.7GB - 1.8GB total, the game stops asking for more RAM." That's because the game client is hitting the 2GB memory limit.

    It's not like it can stay at a constant 2GB all the time.
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  5. #5
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    charliesheen's Avatar
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    Quote Originally Posted by Rentahamster View Post
    ...what? I did read. You said. "At around 1.7GB - 1.8GB total, the game stops asking for more RAM." That's because the game client is hitting the 2GB memory limit.

    It's not like it can stay at a constant 2GB all the time.
    If it required 2GB and it is available, how is this any different from maxing out CPU or GPU usage? You have also skipped the fact that the memory is does use is not all physical RAM. Why does the game restrict itself on how much physical RAM it is using which is far less than the total number I gave.

    @Cutriss: So 200MB+ is overhead? I didn't know that, and if so that's pretty crap.
    (0)

    How many times can they mess up pre-order codes?!?

  6. #6
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    Quote Originally Posted by charliesheen View Post
    If it required 2GB and it is available, how is this any different from maxing out CPU or GPU usage? You have also skipped the fact that the memory is does use is not all physical RAM. Why does the game restrict itself on how much physical RAM it is using which is far less than the total number I gave.

    @Cutriss: So 200MB+ is overhead? I didn't know that, and if so that's pretty crap.
    I didn't skip the fact that it doesn't use the entire 2GB of space. You need a cushion.

    By all means, create a program that forces itself to use all 2GB of address space all the time. I hope you like out of memory errors and crashes.
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  7. #7
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    charliesheen's Avatar
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    Quote Originally Posted by Rentahamster View Post
    I didn't skip the fact that it doesn't use the entire 2GB of space. You need a cushion.

    By all means, create a program that forces itself to use all 2GB of address space all the time. I hope you like out of memory errors and crashes.
    That may be the case, but you haven't commented on the other side of the issue, that the game isn't using as much physical RAM as it could. Truthfully, I did know about, but forgot to consider the 2GB addressing limit of 32-bit apps when I made the topic, it slipped my mind. However you are ignoring the fact that the game on average only uses 400MB - 700MB of physical RAM which it clearly needs more to operate correctly on modern PC hardware. The most I've ever seen it use was around 900MB physical RAM.
    (2)
    Last edited by charliesheen; 06-16-2011 at 09:28 PM.

    How many times can they mess up pre-order codes?!?

  8. #8
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    Quote Originally Posted by charliesheen View Post
    @Cutriss: So 200MB+ is overhead? I didn't know that, and if so that's pretty crap.
    If you're doing a ton of threading and not handling communications well, yeah, it can. The process space has to keep track of all its threads after all.
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  9. #9
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    Quote Originally Posted by charliesheen View Post
    It isn't using 2GB either. Please read. I know 32-bit apps are still limited in RAM usage, but the game isn't even addressing 2GB total.
    Part of that 2 GB space is overhead.

    http://blogs.technet.com/b/markrussi...8/3261309.aspx
    (0)