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  1. #71
    Player
    ToraFomalhaut's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Tora Fomalhaut
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Taruranto View Post
    Well OP, Eoerza is not a world, it's a theme park.

    The areas are simply too small, where would you place level 90 mobs in Mor Dhona? I mean, West Ronfature from XI felt more than adventure than all XIV areas combined.
    Mmmm what about something like King Ranperre's Tomb in Ronfaure. I mean right within one of the city's low level starting zones there was this high level creepy tome sitting just below the surface that you could access if you dropped down. There's plenty of chasms within Coerthas that could be like a network of underground tunnels full of high level wyverns or other such demonkin. There's the Ogre's Belly? (I think, can't recall) but the cave that is home to a lot of ogres, these creatures were terrifying in 1.0, now they hardly pack a punch unless they are a boss in a dungeon.

    1.0 Thanalan had many labyrinth like caves underneath it that was jam packed full of deadly enemies and was a terrifying challenge to explore even at high levels. There are plenty of areas in the game that could be made home to a more challenging array of denizens.

    Right now when completing my dailies, I don't feel as though I'm achieving anything. I'm never in any real danger, and mostly I feel like the grade 12 school yard bully rocking up to the first graders class room and smacking a few people about and claiming I did a good job.

    Quote Originally Posted by Whiz View Post
    I love how you guys compare a game with 8+ expansions to a game thats been out 5 months without any lmfao gotta love the forums...
    You can pick almost any MMO that exists so far today, and find that from release the world is deadly no matter what level you are. This really isn't something that's introduced only during later expansions. Heck even 1.0 was deadly to high levels from it's launch.
    (4)
    Last edited by ToraFomalhaut; 01-10-2014 at 08:48 AM.

  2. #72
    Player
    VoltaAsura's Avatar
    Join Date
    Feb 2012
    Posts
    533
    Character
    Volta Asura
    World
    Excalibur
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by ToraFomalhaut View Post
    Check out reply #7 in the thread for my explanation as to why fates are not the same as persistent dangerous areas of the world map. I'm not looking for a solo fight / challenge, I'm looking for a world that is exciting to explore, with wild untameable areas that are a gamble to venture into and where an adventure can be had.
    You mean, like in a Final Fantasy game?
    (2)

  3. #73
    Player
    AmalahRose's Avatar
    Join Date
    Aug 2013
    Posts
    733
    Character
    Lowena Fae
    World
    Balmung
    Main Class
    Astrologian Lv 80
    I do miss the danger. It was fun trying to sneak your way past mobs, waiting for the precise moment when the monster would turn it's back, hoping that it wouldn't come closer.

    When I was a level eighteen subjobless WHM I saw a path and I wondered where it went. I had solo trained to that level in sarutabaruta and the towers there because I was brand new and hadn't even heard of valkurm dunes. I decided to follow it setting my HP at NPC's as I went. I had very few maps, but I ran blind. Hours later I arrived in Sandoria two levels lower, but it was some of the best fun I have ever had and I have never forgotten how it felt.

    I'm not saying this should be FFXI-2, but just a little more adventure would be nice.
    (8)
    Last edited by AmalahRose; 01-10-2014 at 09:12 AM.
    http://forum.square-enix.com/ffxiv/threads/376009-Fabulous-Flying-Unicorn%21

  4. #74
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ToraFomalhaut View Post
    Mmmm what about something like King Ranperre's Tomb in Ronfaure. I mean right within one of the city's low level starting zones there was this high level creepy tome sitting just below the surface that you could access if you dropped down. There's plenty of chasms within Coerthas that could be like a network of underground tunnels full of high level wyverns or other such demonkin. There's the Ogre's Belly? (I think, can't recall) but the cave that is home to a lot of ogres, these creatures were terrifying in 1.0, now they hardly pack a punch unless they are a boss in a dungeon.

    1.0 Thanalan had many labyrinth like caves underneath it that was jam packed full of deadly enemies and was a terrifying challenge to explore even at high levels. There are plenty of areas in the game that could be made home to a more challenging array of denizens.

    Right now when completing my dailies, I don't feel as though I'm achieving anything. I'm never in any real danger, and mostly I feel like the grade 12 school yard bully rocking up to the first graders class room and smacking a few people about and claiming I did a good job.



    You can pick almost any MMO that exists so far today, and find that from release the world is deadly no matter what level you are. This really isn't something that's introduced only during later expansions. Heck even 1.0 was deadly to high levels from it's launch.
    Ranperre's Tomb (and place like Crawler Nest, the Citadel, etc), are basically "dungeons", only that they weren't instanced. In FFXIV they got replaced with linear, instanced dungeon.

    Looking at FFXIV Beastmen Strongolds, it's obvious the team either 1) doesn't care 2) it's not capable to develop high, dangerous, multi-levels areas. I mean, look at the Sylph stronghold, even Fort Ghelsba felt more dangerous and omnious. (Let's not bring places like Castle Oztroja)

    I'm not disagreeing with you, mind you, I just think Yoshida simply doesn't care about creating a living world when he cast just instance everything.

    Quote Originally Posted by Whiz View Post
    I love how you guys compare a game with 8+ expansions to a game thats been out 5 months without any lmfao gotta love the forums...
    Expansions are hardly to do with that people want or word size. (West Ronfaure, King Ranperre and Fort Ghelsba are all starting areas near to one of the starting city)

    1.0. had dangerous mobs roaming around, so the argument is kinda moot.
    (4)
    Last edited by Taruranto; 01-10-2014 at 09:24 AM.

  5. #75
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ricky View Post
    I get the romantic notions of danger and all that but be realistic, if a game is kicking your ass while you are trying to relax and level up then people will just not play it.
    You mean like back in XI when people never started playing because it was too hard? Oh wait... they did play... and they had fun playing.

    Some people enjoy challenges and not facerolls. I preferred XI back when you had your level cap lowered and were forced to do content at level 20 or whatnot. (not like these silly-easy fates we have now that if you blow your breathe, they fall over.)

    If the game was kicking my butt, I *gasp* learned how to play. I learned timing, emnity control, sneaking and stealthiness and how to actually play my characters to their potential. I fought and struggled and earned my way though. It gave me an actual sense of accomplishment (unlike many things with ARR)

    People *would* play the game if it was hard like 1.0 and the original XI. I think, in fact, more people than you even suspect would play it.
    (7)

  6. #76
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Whiz View Post
    I love how you guys compare a game with 8+ expansions to a game thats been out 5 months without any lmfao gotta love the forums...
    Sorry, but the fun I had in XI (US release) was much more interesting (and difficult) than ARR is here presently and honestly if XI had not been dumbed down so much I would probably still be playing it. Unfortunately, ARR will most likely will never be anything more than a dumbed down version though I will still play it since it started out dumbed down and hopefully will not get any dumber. (if it did, then I probably would give up on it) It is an ok game, not the best, but ok and I'm willing to give it some time to improve since I really do love the FF world setting.
    (6)

  7. #77
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Let SE do what is right for the game and stop complaining on whats weak or strong. Last time I seen complaining was in FFXI and when they switched it, you have more complaining after that because guess what nobody is happy.

    Its about having fun, so when someone cant get to another area because they don't have any help or people don't show up in the middle of the night to help they are stuck and because they work those days they cant get through the game because you want it to kill people, sounds like FFXI cant do this quest without 5 people and when nobody does it anymore you are stuck.

    Just let them do their job you play the game.
    (0)

  8. #78
    Player
    ToraFomalhaut's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Tora Fomalhaut
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HeroSamson View Post
    Let SE do what is right for the game and stop complaining on whats weak or strong. Last time I seen complaining was in FFXI and when they switched it, you have more complaining after that because guess what nobody is happy.

    Its about having fun, so when someone cant get to another area because they don't have any help or people don't show up in the middle of the night to help they are stuck and because they work those days they cant get through the game because you want it to kill people, sounds like FFXI cant do this quest without 5 people and when nobody does it anymore you are stuck.

    Just let them do their job you play the game.
    You can have a world that is dangerous and exciting to explore but still be accessible to people, that is what would be considered good design. Currently for the main story quests you can complete these mostly solo, or use the DF to complete the group content because it's all instanced there is no reason to change the way that part of the game works. What this thread is about and what people are whimsically wishing for is a world that presents an exciting challenge to adventure through. Not just some pretty wall paper to hang about in while waiting for your next instanced battle to pop.

    The world needs to feel like more than a lobby for the duty finder.

    It needs to have life, have danger, have treacherous lands to traverse so that while you might be waiting for your DF to pop you can still embark on an adventure on your realm. Zones like this, in all other MMO's I played, fostered far more community spirit and interaction than any fate has done to date.

    "What's that you're here to get to Moonlight Well to complete your map? Me to! Let's travel together, we stand a better chance of making it there as a group this place can get pretty messed up."

    And from scenarios like that many long term friendships were made, as people wiped and struggled together to achieve their goal. The connections were lasting.
    (6)

  9. #79
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HeroSamson View Post
    Let SE do what is right for the game and stop complaining on whats weak or strong. Last time I seen complaining was in FFXI and when they switched it, you have more complaining after that because guess what nobody is happy.

    Its about having fun, so when someone cant get to another area because they don't have any help or people don't show up in the middle of the night to help they are stuck and because they work those days they cant get through the game because you want it to kill people, sounds like FFXI cant do this quest without 5 people and when nobody does it anymore you are stuck.

    Just let them do their job you play the game.
    even worse when you can solo everything and beat the game faster then they can pump out content.
    (4)

  10. #80
    Player
    ToraFomalhaut's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Tora Fomalhaut
    World
    Masamune
    Main Class
    Marauder Lv 50
    Even the treasure hunting content added in 2.1 is woefully easy, I had hopes for it adding some world map flare and spice, along the lines of HNM fights or similar. However what we got was the 8 man party maps can be completed by 3-4 people without breaking a sweat. While an 8 man party is just reducing it to the level of "Be gone peasants lest you muddy my boots with your entrails".

    I guess as someone mentioned earlier, their hands maybe tied because to make the content any more challenging we'd expect a reward that matches the difficulty. But the way they talk about the content in the live letters, from the way they described 8 man treasure maps I anticipated the content would be a fearsome battle requiring a party to overcome for the promise of rare treasure. In the end we get something a group of 3 to 4 people can easily trounce with very little risk at all.
    (5)

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