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  1. #211
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Blackcanary View Post
    Its so true becuase of this i do believe that once Elder Scrolls Online comes out SE are gonna have a big issue on there hands. Those games world/maps are huge and wide in skyrim the was a building or something on top of a huge giant mountain where it snowed and you was scarred you might run into a dragon on the way up it.
    Yes. Only that there will be NO dragons at all in Elder Scrolls Online. Forget Skyrim, folks. ESO will be the umpteenth hyper-hyped game, this time one featuring a really awful combat system and, I have to repeat that, NO dragons. :P

    P.S.
    There could be just one. Maybe...
    (1)
    Last edited by Goodberry; 02-13-2014 at 07:59 AM.

  2. #212
    Player
    Eclipse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    For the OP... I was doodling at work.

    (6)
    TMPST Est. 1.0
    Tempest Free Company of Hyperion

  3. #213
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by silentwindfr View Post
    yeah, we all believe you dude.
    Quote Originally Posted by silentwindfr View Post
    now let's talk of something i have said... the ilevel, i invite you to wear your AF (ilevel 50) and go to the sylph territory (by example) and tell me if you enjoy the pain ^^.
    It's a shame people just assume that everyone else doesn't know what they are talking about.

    But....you mad bro?

    Whopping Ilvl 16 using the lowest lvl50 weapon I could afford (Sibolds reach was 300gil good grab to show someone they have no idea what they are talking about)
    The highest level sylphs in the area (Aside from fate) did a Whoping 100 damage on average, if I wasn't engaged in combat I'd heal through the damage standing in place!


    OH THE HUMANITY!

    (On a side note I could tank 3 monsters at once with little issue and had to kill 4 enememies before I needed a rest, and that's without any defensive skills.
    (19)

  4. #214
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jynx View Post
    On a side note I could tank 3 monsters at once with little issue and had to kill 4 enememies before I needed a rest, and that's without any defensive skills.
    Clearly Warrior needs a nerf!
    (0)

  5. #215
    Player
    Eclipse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    I will go in on WHM tonight.

    Naked and using an low lvl cane. Lol I am excited and ready to get smashed.

    But the point is that is still artificial danger.
    (2)
    TMPST Est. 1.0
    Tempest Free Company of Hyperion

  6. #216
    Player
    Cons's Avatar
    Join Date
    Dec 2013
    Posts
    204
    Character
    Larissa Blackheart
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    I have read a lot of posts in this thread and agree with:

    # The game has no threats when roaming the world that actually make you think and plan a route

    # The game maps are too small and take very little time to get across

    # It doesn't feel like you live in Eorzea

    What I will say is that the game is new and Im 99% sure that they are trying to build FFXIV with ALL types of gamers in mind, Im looking forward to seeing what they come up with...
    (2)

  7. #217
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    The game doesn't need to be a death-trap everywhere you step, but the game needs to feel alive.

    It's currently so stagnant in the open world, nothing has means or purpose to exist other than to fill the land and a spot to plop FATES. I hope that in the next expansion they make it so travel is part of the gameplay experience and not treated as a hinderance.
    (4)

  8. #218
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    bumb bumb bumb bumb to keep it alive
    (2)

  9. #219
    Player
    Autymnfyres's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    82
    Character
    Baqheera Shikhu
    World
    Zalera
    Main Class
    Archer Lv 50
    Quote Originally Posted by Edellis View Post
    That's such a self-contradicting problem though.....
    ,,,What i really want to know is, what do you guys gain out of being able to be killed by something on the map.
    >>>>Are they going to give loot or something?<<<<
    ------------------------

    YES they could have varying levels of danger, rng loot, money and ESPECIALLY CRAFTING ingredients!!! I detest this locked down nothing of a market/economy we have. And that is coming from an average-joe player, I've never made zillions in this or any other mmo market, but it has very definitely always been a regular part of earning income and selling.

    I have no interest in the explanation of 'its done like this because of the RMT'ers' either. Plenty of other mmo's have reasonably interesting crafting relativity and market viability....AND have a handle on minimal gold selling. It is beyond useless now. I do not need any of it to level through the storyline. There 'may' be a few cute outfits to play dress up in that make Weaver/botanist interesting.

    I go to the vendor to sell my 1-off friggin 1-gil each items as thats the SAME amount they go for on the Market Board PLUS I have to pay an additional amount for the 'privilege' of selling there.
    --------------------------
    (2)
    ...and from the Gridania forest mysts proceed the souls of warriors and heroes; among which I am honored to serve as part of the One.

  10. #220
    Player
    Euphe's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Euphe Liefe
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Simple solution for OP. Just make the mobs in strongholds and certain areas (not pertaining to quests in order to keep the "solo" aspect) tougher. I enjoyed the quests where you had to debuff the monsters in order to kill them. They need more of those types of creatures. Imperials should always be that way if in a stronghold along with beastmen IMO. I completely agree that they made it too easy going and laid back in terms of adventuring. Not to mention most of the maps seem quite small; even constraining in certain areas. They can fix this issue in later updates however so I'm going to just give them more time to do so.
    (0)

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