Easy fix would be something like Notorious Monsters, or elite monsters that would knock you of your mount and kill you if you afk where you shouldn't. Make them drop some loot we can actually use or sell and it would boost economy while at the same time give people a reason to explore and go outside of town...
2.0 sucked a lot of the danger in this world... Yoshi overdid it with the Wowification of the game, but even WoW had "Elite" mobs that made that difficult to solo. Aion had its "Champion" type mobs that were an elevation. Guild Wars 2 had its chiefs and sergeants.
This game has no "elite" mob, nothing that sets a mob apart.
I was so heartbroken walking into the stronghold at level 50, feeling scared because of the intense music, and finding out they were a pushover.
Why do they think we don't want a challenge int he world? Who is going to kill their sub because they got killed in the highest level mob zones in the world?
WHY ARE WE EVEN GETTING ALL THIS STUPID GEAR? WHATS IT FOR? TO GET MORE GEAR?
This world's passion can be blown out like a candle, and I've seen sturdier flame on wax.
Definitely design... have you traveled around La Noscea lately? Go to Upper and Outer... it's a disgrace. ><
You're not wrong, what is sad is there is little reason to travel to these regions of the world unless the game calls for it. In XI you'd venture into the beastmen strongholds and risk life and limb to track down and open a coffer for your artefact armour. You'd brave the maze like Ifrit's Cauldron and it's swarms of vengeful bombs for a chance to mine darksteel ore, it was terrifying when your invis would suddenly wear out just as you were passing a particularly volatile looking bombkin. But when you saw that ore drop into your inventory the taste of victory was that much sweeter.2.0 sucked a lot of the danger in this world... Yoshi overdid it with the Wowification of the game, but even WoW had "Elite" mobs that made that difficult to solo. Aion had its "Champion" type mobs that were an elevation. Guild Wars 2 had its chiefs and sergeants.
This game has no "elite" mob, nothing that sets a mob apart.
I was so heartbroken walking into the stronghold at level 50, feeling scared because of the intense music, and finding out they were a pushover.
Why do they think we don't want a challenge int he world? Who is going to kill their sub because they got killed in the highest level mob zones in the world?
WHY ARE WE EVEN GETTING ALL THIS STUPID GEAR? WHATS IT FOR? TO GET MORE GEAR?
This world's passion can be blown out like a candle, and I've seen sturdier flame on wax.
Definitely design... have you traveled around La Noscea lately? Go to Upper and Outer... it's a disgrace. ><
Yeah I liked it when I was first starting out exploring, if I took a wrong turn I'd run into some much higher level enemy and be forced to run for my life. I'd like it if there were a few level 60-70 enemies dotted around, just so I had to be a bit more cautious.
This game has level 45-50 fate bosses that you can not solo kill. And I'm not even talking about Odin and Behemoth. It's just there's little reason to go back and kill these bosses once you hit level 50. I mean, go to Northern Thanalan and try to solo the Gorgomera. I guarantee you'll fail even in your level 90 gear.
The game is pampered for the new generation of gamers (thus the fail), everything in instanced(they should just get rid of world map and just have cities and instances), no sense of danger or anything, i want to feel like a level 10 running thru a level 50 mob area.
Goodbye, Final Fantasy...
Ah, Ifrit's Cauldron. Level 30 RDM, roaming among the bombs and bats, waiting for the bombs to look the other way so I could whack a Mining Point a few times hoping for Orichalcum or Adaman Ore. Knowing that it wasn't a matter of IF a bomb was going to turn at a bad moment, or I'd cast invis not realizing that one was in range to detect my spellcasting, and one- or two-shot me, but HOW LONG I could get away with it. Made some good money that way, and the "snort" sound a bomb makes on aggro just about always made me jump. At level 34, I could Chainspell Warp, and that sometimes prevented a death if I mashed the macro fast enough. Even at level 75 and (eventually) level 99, there are places in the game where a misstep means certain death.You're not wrong, what is sad is there is little reason to travel to these regions of the world unless the game calls for it. In XI you'd venture into the beastmen strongholds and risk life and limb to track down and open a coffer for your artefact armour. You'd brave the maze like Ifrit's Cauldron and it's swarms of vengeful bombs for a chance to mine darksteel ore, it was terrifying when your invis would suddenly wear out just as you were passing a particularly volatile looking bombkin. But when you saw that ore drop into your inventory the taste of victory was that much sweeter.
Yeah, there's nothing in this game that compares to that. I like FFXIV, don't get me wrong, but it really does feel like the kid gloves are strapped on tight.
NO 100% design.
In XI it would take 40mins-1hr to just run on foot from the bottom of 1 continent to Jueno. WoW even longer then that. And both those games had more then 1 continent.
XIV you can probally run from the middle of limsa to behemoth Dominion in Corethas in about 30mins (The whole map almost)
XIV's world is very tiny compared to every other AAA mmo. Also Xiv 1.0 was about twice the size and that game had teles as well.
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