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  1. #11
    Player
    lolirocco's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Lux Fragil
    World
    Shiva
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by kris View Post
    and this is just one of the many things that is wrong with the open world. it's way too small too imo.
    Way to small because of teleportation, not because of design I think...
    (0)

  2. #12
    Player
    lolirocco's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Lux Fragil
    World
    Shiva
    Main Class
    Arcanist Lv 60
    Easy fix would be something like Notorious Monsters, or elite monsters that would knock you of your mount and kill you if you afk where you shouldn't. Make them drop some loot we can actually use or sell and it would boost economy while at the same time give people a reason to explore and go outside of town...
    (8)

  3. #13
    Player
    Krystalynn's Avatar
    Join Date
    Oct 2013
    Posts
    146
    Character
    Krysta Lynn
    World
    Balmung
    Main Class
    Marauder Lv 50
    2.0 sucked a lot of the danger in this world... Yoshi overdid it with the Wowification of the game, but even WoW had "Elite" mobs that made that difficult to solo. Aion had its "Champion" type mobs that were an elevation. Guild Wars 2 had its chiefs and sergeants.

    This game has no "elite" mob, nothing that sets a mob apart.

    I was so heartbroken walking into the stronghold at level 50, feeling scared because of the intense music, and finding out they were a pushover.

    Why do they think we don't want a challenge int he world? Who is going to kill their sub because they got killed in the highest level mob zones in the world?

    WHY ARE WE EVEN GETTING ALL THIS STUPID GEAR? WHATS IT FOR? TO GET MORE GEAR?

    This world's passion can be blown out like a candle, and I've seen sturdier flame on wax.

    Quote Originally Posted by lolirocco View Post
    Way to small because of teleportation, not because of design I think...
    Definitely design... have you traveled around La Noscea lately? Go to Upper and Outer... it's a disgrace. ><
    (16)

  4. #14
    Player
    ToraFomalhaut's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Tora Fomalhaut
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Krystalynn View Post
    2.0 sucked a lot of the danger in this world... Yoshi overdid it with the Wowification of the game, but even WoW had "Elite" mobs that made that difficult to solo. Aion had its "Champion" type mobs that were an elevation. Guild Wars 2 had its chiefs and sergeants.

    This game has no "elite" mob, nothing that sets a mob apart.

    I was so heartbroken walking into the stronghold at level 50, feeling scared because of the intense music, and finding out they were a pushover.

    Why do they think we don't want a challenge int he world? Who is going to kill their sub because they got killed in the highest level mob zones in the world?

    WHY ARE WE EVEN GETTING ALL THIS STUPID GEAR? WHATS IT FOR? TO GET MORE GEAR?

    This world's passion can be blown out like a candle, and I've seen sturdier flame on wax.



    Definitely design... have you traveled around La Noscea lately? Go to Upper and Outer... it's a disgrace. ><
    You're not wrong, what is sad is there is little reason to travel to these regions of the world unless the game calls for it. In XI you'd venture into the beastmen strongholds and risk life and limb to track down and open a coffer for your artefact armour. You'd brave the maze like Ifrit's Cauldron and it's swarms of vengeful bombs for a chance to mine darksteel ore, it was terrifying when your invis would suddenly wear out just as you were passing a particularly volatile looking bombkin. But when you saw that ore drop into your inventory the taste of victory was that much sweeter.
    (13)

  5. #15
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Yeah I liked it when I was first starting out exploring, if I took a wrong turn I'd run into some much higher level enemy and be forced to run for my life. I'd like it if there were a few level 60-70 enemies dotted around, just so I had to be a bit more cautious.
    (2)

  6. #16
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    This game has level 45-50 fate bosses that you can not solo kill. And I'm not even talking about Odin and Behemoth. It's just there's little reason to go back and kill these bosses once you hit level 50. I mean, go to Northern Thanalan and try to solo the Gorgomera. I guarantee you'll fail even in your level 90 gear.
    (4)

  7. #17
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    The game is pampered for the new generation of gamers (thus the fail), everything in instanced(they should just get rid of world map and just have cities and instances), no sense of danger or anything, i want to feel like a level 10 running thru a level 50 mob area.
    (8)
    Goodbye, Final Fantasy...

  8. #18
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by ToraFomalhaut View Post
    You're not wrong, what is sad is there is little reason to travel to these regions of the world unless the game calls for it. In XI you'd venture into the beastmen strongholds and risk life and limb to track down and open a coffer for your artefact armour. You'd brave the maze like Ifrit's Cauldron and it's swarms of vengeful bombs for a chance to mine darksteel ore, it was terrifying when your invis would suddenly wear out just as you were passing a particularly volatile looking bombkin. But when you saw that ore drop into your inventory the taste of victory was that much sweeter.
    Ah, Ifrit's Cauldron. Level 30 RDM, roaming among the bombs and bats, waiting for the bombs to look the other way so I could whack a Mining Point a few times hoping for Orichalcum or Adaman Ore. Knowing that it wasn't a matter of IF a bomb was going to turn at a bad moment, or I'd cast invis not realizing that one was in range to detect my spellcasting, and one- or two-shot me, but HOW LONG I could get away with it. Made some good money that way, and the "snort" sound a bomb makes on aggro just about always made me jump. At level 34, I could Chainspell Warp, and that sometimes prevented a death if I mashed the macro fast enough. Even at level 75 and (eventually) level 99, there are places in the game where a misstep means certain death.

    Yeah, there's nothing in this game that compares to that. I like FFXIV, don't get me wrong, but it really does feel like the kid gloves are strapped on tight.
    (17)

  9. #19
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by lolirocco View Post
    Way to small because of teleportation, not because of design I think...
    NO 100% design.

    In XI it would take 40mins-1hr to just run on foot from the bottom of 1 continent to Jueno. WoW even longer then that. And both those games had more then 1 continent.

    XIV you can probally run from the middle of limsa to behemoth Dominion in Corethas in about 30mins (The whole map almost)

    XIV's world is very tiny compared to every other AAA mmo. Also Xiv 1.0 was about twice the size and that game had teles as well.
    (7)

  10. #20
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by LineageRazor View Post
    Ah, Ifrit's Cauldron.
    Sucked when you had to take off invisible to cast sneak then invisible again.... hope there was no magic aggro near by.

    Getting coffer in FFXIV is like killing level 1 mobs.
    (6)
    Goodbye, Final Fantasy...

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