FFXIV ARR: 1.4 million copies sold worldwide
Metacritic user score: 7.4
Dark Souls: 2.4 million copies sold worldwide
Metacritic user score: 8.3
(yes I know Dark Souls isn't technically a MMO game, but it's an online RPG game which puts it almost in the same category.)
Last edited by Zantetsuken; 01-10-2014 at 04:00 PM.
The guy you quoted is a complete moron.FFXIV ARR: 1.4 million copies sold worldwide
Metacritic user score: 7.4
Dark Souls: 2.4 million copies sold worldwide
Metacritic user score: 8.3
(yes I know Dark Souls isn't technically a MMO game, but it's an online RPG game which puts it almost in the same category.)
I myself do enjoy danger. Dark Souls is a great game.
It's sad to admit this, but ARR is softcore as all hell and appears to be catering to people that have no idea how to have fun inside of a video game.
Last edited by MACEenyo; 01-10-2014 at 09:29 PM.
So i guess you quit 14 and is playing Dark Souls grats....I'll staying with 14 though I happy with the game and it seems to only be getting better.FFXIV ARR: 1.4 million copies sold worldwide
Metacritic user score: 7.4
Dark Souls: 2.4 million copies sold worldwide
Metacritic user score: 8.3
(yes I know Dark Souls isn't technically a MMO game, but it's an online RPG game which puts it almost in the same category.)
This mean nothing, Dark Souls was release at 2011, ARR just four months ago. Dark has free online and was also at Xbox, ARR not, also the difficult from one to another… well...FFXIV ARR: 1.4 million copies sold worldwide
Metacritic user score: 7.4
Dark Souls: 2.4 million copies sold worldwide
Metacritic user score: 8.3
(yes I know Dark Souls isn't technically a MMO game, but it's an online RPG game which puts it almost in the same category.)
Si hablas español este post es importante para ti: http://bit.ly/1vZI4Gc
Read what he was responding to. It wasn't that DarkSouls was better to ARR or not, it was that "no one liked falling into a pit and being blow up" and that it was "bad game design". If it was such a bad game design, then that series would have failed. If anything, many people and reviewers say DS is refreshing due to it's difficulty.
Exactly.Read what he was responding to. It wasn't that DarkSouls was better to ARR or not, it was that "no one liked falling into a pit and being blow up" and that it was "bad game design". If it was such a bad game design, then that series would have failed. If anything, many people and reviewers say DS is refreshing due to it's difficulty.
If anything, the time should translate to lower review scores as people become more familiar with the game's flaws. But 2011 Dark Souls beats out a fresh, new, and on the surface quite impressive FFXIV:ARR.
So yeah, quite a few people would prefer challenge... and instant death, falling off cliffs, stress, and difficulty in games.
As long as the rewards are properly balanced (in the larger context of the game) to match the challenges, people will like it.
Last edited by Zantetsuken; 01-11-2014 at 05:26 AM.
I have a lot of respect for the Demon / Dark Souls devs, they didn't insult my resolve or intelligence as a gamer and throw an 'on the rails' RPG at me. They were willing to punish me, cruelly and repeatedly until I learned what to watch for, learned how to survive and then learned how to use those dart traps in my favor by letting the enemies set them off first. As hard as it was the learning curve wasn't even that big. You learned all your basic skills needed for combat in the first 30 minutes, and every creature responded accordingly to those skills. Then you just had to hone your abilities, find your preferred fighting style and then actually be brave enough to explore the still wonderfully dangerous world.Read what he was responding to. It wasn't that DarkSouls was better to ARR or not, it was that "no one liked falling into a pit and being blow up" and that it was "bad game design". If it was such a bad game design, then that series would have failed. If anything, many people and reviewers say DS is refreshing due to it's difficulty.
If anything SE's stance at not wanting to 'stress' us out too much or make the game too hard for us to handle has come from a long line of developers continuously dumbing down their games so as to make it more 'accessible' (Yes I'm aware of primalHM and primalX fights, but even those are heavily scripted fights, learn the dance steps and you really don't have much of an issue outside of latency really). This is a insult to our capabilities, our intelligence and underestimation of their players abilities, skills and resolve to want to overcome greater challenges and has only fostered the concept of gamers not willing or be punished to given drastic consequences for messing up.
I don't want to sit in a lobby world and wait for my next DF to pop all the time. Difficult areas in the open worlds are far more dynamic and complex than any static dungeon developers can create because the open world areas have access to one element dungeons don't. The randomness of other players. You never know just exactly what's going on when you're watching them flee for the lives from 4-5 tough enemies, do you watch them get murdered or jump into the fray and turn the odds in their favor.
Or maybe you've been carefully sneaking your way through to the very heart of the stronghold or labyrinthine maze and all that stands between you and your goal is 3 very intimidating overlords, then all of a sudden from the left field comes tearing in a party of elite adventurers decimating everything in their path and freeing up your goal for you. Or on the flip side, perhaps today you weren't as sneaky as you thought you were and you end up as lunch for very hungry kobolds. Who knows? I don't and I like that.
Last edited by ToraFomalhaut; 01-11-2014 at 09:29 AM.
Uh, No...no, it really does not. At all.FFXIV ARR: 1.4 million copies sold worldwide
Metacritic user score: 7.4
Dark Souls: 2.4 million copies sold worldwide
Metacritic user score: 8.3
(yes I know Dark Souls isn't technically a MMO game, but it's an online RPG game which puts it almost in the same category.)
Like, just....how did you even do that.
That's because Dark Souls is a gaming experience that is defined by its relentlessly punishing mechanics. But in a manner that's still different from say, Devil May Cry or Ninja Gaiden, which are also technically "Action" games but really have nothing in common with Dark Souls. Enough so that they really shouldn't even be in the same genre, but that's just how we categorize things.Read what he was responding to. It wasn't that DarkSouls was better to ARR or not, it was that "no one liked falling into a pit and being blow up" and that it was "bad game design". If it was such a bad game design, then that series would have failed. If anything, many people and reviewers say DS is refreshing due to it's difficulty.
Which is why comparing it to an RPG, let alone an MMORPG just makes zero sense.
Last edited by Edellis; 01-12-2014 at 02:14 AM.
support this, I think it should be done in future expansion when we get bigger areas. Venturing into areas with mobs much higher level than you would make it fun.
While I am quite casual, I find that FF14 open world is boring at lvl 50. Would like some open areas that provide some challenge to do, both solo or as a party. Maybe with rare mobs that drop rarer crafting loot that a person that get once an hour.
As a casual, too crazy hard mobs are bad but FF14 is the right oppositeAnd worst yet there is no reason to kill them also as their loot is not required most of the time.
Basically I feel that at lvl 50 there is really no reason for the world. I just queue at wineport and/or a town for instances.
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