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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    17

    Advanced Class requirements

    for later introduction of new classes i say there should be more requirements for them other than just equipping the weapon. I say make it similar to the class system of Final Fantasy tactics in which you would have a certain rank in other classes before the next one becomes available.

    for example must have a rank 36 conjuer, and thaumaturge + equip the weapon for summoner before you can become a summoner.
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  2. #2
    Player
    Ceons's Avatar
    Join Date
    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    You know I actually liked how in FFXI you did a quest to unlock a job/class. They were fun and different, they had cool cutscenes and you always found out more things as you unlocked different jobs/classes. I would not mind seeing a familiar system where you have your jobs which you start with and 'the other category jobs/classes' which you have to somehow earn the right to be. Idk about having to have 2 or 3 classes leveled. It seems much like the sub job system where you had to lvl your white mage to have the skills as a subjob for your summoner or you were gimp. . . I have to say though I can't think of a better way.
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    Last edited by Ceons; 03-09-2011 at 07:09 AM. Reason: (forgot to add summoner)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    19
    I hope to see a variety of ways for accessing advanced jobs. A Paladin could be accessed through breaking the cursed shield and then fighting his shadow self. The Ninja might be accessed through finding and equipping the Marasume. A thief by equipping the theif dagger in the left hand (kind of like an easter egg.) Beastmaster via headgear. Soilder via Body Armor. Etc.

    If we have a second Tier job based on this kind of complex Armory system, adventurers can choose from a variety of weapons when playing an Advanced Job. By equiping the Paladin's Shield for example, the Paladin could choose sword (gladiator sub), spear (lancer sub), mace (Tharu sub). In this situation, the Pal/Glad would be more tank, while the Pal/Tha would be VS.undead or healer. Similarly, the Sage being accessed through a ring or hat/circlet would have a choice of wand, staff, of cudgle.

    I am also very much in support of a tactics like system, whereby I might need R30 Pug and R30 Lancer to equip a white belt to access monk. It makes sence that advanced jobs would require advanced training. Let's not have a bunch of squires running around the world calling themselves Ninja. Please have Ninja an absoultely no-noob job (R50 Mnk(advanced) + R50 Gld + secret quest or something along those lines)
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    Last edited by WolfOak; 03-09-2011 at 10:43 AM.

  4. #4
    Player
    jwang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    I like a Final Fantasy Tactics approach to obtaining advanced jobs. However, instead of "training" in certain classes and obtaining X number of abilities, you would first set a number of abilities, which would open up the option to choose abilities from the advanced jobs.

    For example, by setting 3 GLA abilities and 3 CON abilities, we open up the option to select abilities from "Paladin" job; by setting 2 GLA abilities, 2 CON abilities, and 2 THM abilities, we open up the option to select "Red Mage" abilities and traits. This way, not only are advanced jobs "advanced" due to the fact that it requires a certain number of action points to set the abilities needed, but also preserve the current armory system.

    Also, it allows players to further customize their "advanced jobs". If I chose to be a GLA primary, my "Red Mage" would be a melee caster, or if I chose THM as main, my "Red Mage" would be enfeebling focused. And because abilities aren't limited by class, I can choose to be a "Red Mage" as an ARC, PUG, or LNC, not just restricted to the 3 classes that the abilities are taken from. The only weakness here is that some abilities wouldn't be as optimal due to affinities, but the option of playing a Red Mage that uses bows as primary weapon is still out there!
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