


it went down the hill more ever since housing was up and introduction to more ways to gain philosophy.

4. Economy is bad due to Gear not being recycled with other gear factors. Crafting is now useless period and everyone is a jack of all trades without any speed bumps ( I know I did the 1.0 and 2.0 crafting)uhmm yea but uhmm
4. yea because of the previous expensive housing price, then the overflow of philosophy
5. uhmm is going to be reduce...
6. can't really say much, i dont even feel any repetitive.. maybe you can elaborate more..
7. coming soon, will have primals roaming around too.
not saying is perfect, but some of your points of arguments are.. very low.
5. True but houses are still too expensive ( why punish those who kept your game on life support? )
6. A different taste for different folks ( not a bad thing). I just like other endgame stuff like some real PvP (not chase healer around the pole). Endgame crafting, endgame exploration, anyhting other than grinding dungeons over and over! Bring back BCNMS
7. Will wait and see and not just primals , I would love to see NM's and HNM's!

This is the MMORPG with the least grind I've ever seen. Even casuals playing casually can do endgame, how ludicrous is that?
Please.
It's quite common actually. FFXIV is tougher to get coil done since it forces you into a static and locks you out so you can't help others.
It's true but most players only consider something a grind only when it's a grind they don't enjoy doing.I really cannot think of any MMO that's not a "grind". You "grind" for levels, you "grind" for gear, you "grind" for in game currency, you "grind" quests or special events." In essence any game mechanic can be considered a "grind" because it's technically a waste of your time for simple amusement or an unusual event that fills one's time.
Last edited by Doo; 01-09-2014 at 05:22 PM.

I really cannot think of any MMO that's not a "grind". You "grind" for levels, you "grind" for gear, you "grind" for in game currency, you "grind" quests or special events." In essence any game mechanic can be considered a "grind" because it's technically a waste of your time for simple amusement or an unusual event that fills one's time. I suppose I could go a step further and say reading words (within a book or on a digital screen) is a "grind" as well. Even daily life could be considered a "grind"; although variety and the choices we make can diminish one's attention away from such details.

I really only consider something a grind when little to no physical or emotional benefit comes about from the hard work one place into an activity. For example, leveling all crafts to 50 back in 1.0, a task that took me ~3 years to accomplish. Then SE allows new players to obtain the same quality of crafting in less than 1-2 months and the markets completely crash, leaving all my work for naught.
So far I've obtained various relics/+1, 2 primal EX weapons, a few relic armor sets, and quite a bit of alligan armor. But I really don't feel as though I've accomplished anything worth obtaining such items.
Last edited by Hoshikogi; 01-09-2014 at 05:38 PM.
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