I just saw 50 "party member has withdrawn" messages in five minutes. I wish I was exaggerating. Please penalize people who abuse this system.
I just saw 50 "party member has withdrawn" messages in five minutes. I wish I was exaggerating. Please penalize people who abuse this system.
Wrong.
Done it plenty of times as tank. Fished an in-progress group, found they couldn't down the boss so I left instead of wasting time. I could always queue right away again.
Perhaps the penalty only applies to the original members but not the rep? Dunno, but my tank never gets the penalty as rep.
I've gotten it as a rep, however It HAS been a while since i've left a group I joined halfway through. Either way, if it IS letting these people just leave, it's broken and needs to be fixed.Wrong.
Done it plenty of times as tank. Fished an in-progress group, found they couldn't down the boss so I left instead of wasting time. I could always queue right away again.
Perhaps the penalty only applies to the original members but not the rep? Dunno, but my tank never gets the penalty as rep.
Too bad this "solution" doesn't stop the trolls or fix the issue with any other dungeon.
do you even know why ppl leave half the time? half the time its because people suck. the other half is because people abuse kick. thank you for this delightful experience square. thank you.
This really needs to be put into place on all instances.
I like frog
Making in progress joining even more of a crapshoot than it already is won't exactly help the problem much. I'm sure someone at square will feel nice about their lil' half-torn bandaid fix, though they'll probably be the only one.
I present you two solutions that make more sense:
A) In-progress queues only for in-progress, the up-side is for people starting a fresh run they won't half to deal with constant queue drops from people fishing for in-progress. Long term, may lower player pool population for fresh starts as it would most likely be viewed preferable to queue in progress, though many CT groups form a full party and then queue up anyways.
B) Change the way loot works for CT and future weekly loot instances. Require a full clear of all bosses whereupon the player is rewarded with a token they can exchange for any of the pieces of loot that drop from that instance. Remove actual boss drops. May also lower player pool population as the week goes on, as it would only need to be cleared once per week for an item, and then spike again on monday.
I'd personally prefer both be implemented, but either one would stop the current problem. There's probably no actual perfect solution that makes everyone happy, but there's still plenty of ways to improve things without pissing too many people off.
Spoilers: the current proposed change is not one of them.
Ermm why not just hide the progress counter or any information on whether it's a new party or in progress party.Hello all,
As you know, when joining in progress for the Crystal Tower, the system displays the progress of the raid when attempting to join runs in progress. For example, "Progress: 1/4".
However, this will be adjusted for the Crystal Tower to always show the progress as 0/1 in patch 2.15.
I'm sure it's best if the window just show your dungeon is up but didn't tell you whether it's in progress or new. You've picked both in progress and new, just go in and expect either of them.![]()
Lets one up this. All gear has the possibility to drop from any boss. Oh and no gear drops more than once per group, cause I see an issue where nothing but one item drops 4 times.
B) Change the way loot works for CT and future weekly loot instances. Require a full clear of all bosses whereupon the player is rewarded with a token they can exchange for any of the pieces of loot that drop from that instance. Remove actual boss drops. May also lower player pool population as the week goes on, as it would only need to be cleared once per week for an item, and then spike again on monday.
Spoilers: the current proposed change is not one of them.
CT is short and takes no less time to complete than some 4 man dungeons. If you queue up from the start you should just roll with it and collect the extra tomes.
Ct is by far the best way to farm tomes 50 myth and 200 philo per completion.
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