


Right...you are therefore both impatient AND greedy...
Not what 'join in progress' was designed for.
I know, I agree with you too, that's what I meant to say. I also wanted to remind everyone that the problem is the people that keep doing it, and that SE can't properly manage queues. XD (a bit bored, or ...)
I think there should have never been an option to add or remove instances in progress from the que. This should be on by default and not be optional. When groups fail too much they usually just all drop out anyway (in my experience :P we're not talking science here >_>)
This only generates more issues than it can possibly fix. (look around you)
So punishing! I call discrimination against innocent players that just want free points! >
I likeeee it!
Last edited by NeruMew; 01-10-2014 at 03:17 AM.



Most groups I join 'in progress' as of late haven't even gotten to the first boss before their healer leaves them...Usually NOT because anyone died (which would be shame on the healer in the first place on a trash mob pull), but because the party wasn't Speed Running/is New to the instance/ etc. Or people leave after the very first mistake/wipe on the 1st or 2nd boss rather than sticking it out...I think there should have never been an option to add or remove instances in progress from the que. This should be on by default and not be optional. When groups fail too much they usually just all drop out anyway (in my experience :P we're not talking science here >_>)
This only generates more issues than it can possibly fix. (look around you)
I have only ever once had one group I joined before Demon Wall literally not have the DPS....even with me on WHM DDing, to kill it....and that was because they were insistant (well tank was) they they just burn the wall...instead of doing it the 'real' way.
Also, if/when I'm in a group where a tank (cause DD's almost never leave) rage-quits, we have always gotten a rep...in part because they DO look for later cues :P
So while maybe my experiences as both a party member and a rep aren't typical...I seriously doubt that most groups that get 'stranded' were unable to clear the content anyway and should therefore be forced to disband if one person leaves.
Not only that, but it would allow tanks and healers to be able to hold people hostage even more. 'Do it my way or I leave and you HAVE to finish without a Tank' 'Guys, if you don't pass all the gear to me, I'll leave and you'll have to recue'.
So I could point out that by NOT having the 'join in progress' feature, you would also have more issues.
As to making everyone cue, and get assigned either an 'in progress' or 'new' party randomly, and hiding what you get until you enter. It will not help. People will just leave when they see where they are/aren't. People do this already with the Duty Roulette.
Pharos Sirius is a prime example of that:
People leave as soon as they see the CS for it.
Others leave if they see a WHM healer over a SCH
WHM's leave a lot too.
Or again, considering I get a lot of 'YAY! party chats as I get in or comments 'I'm new is that okay? Last healer left cause it said I was new :/' Yeah...if you think not allowing the option to select new or in progress will help anything, you're assuming the same people who are trying to circumvent the system now won't find new ways to do it.
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