That's how Neverwinter does it. Blind would probably be better for this game though.
Anyways I'm glad S.E address the super serious issue but that was a terrible way to do it.
Last edited by Doo; 01-22-2014 at 02:27 PM.

One fix would also to:
1/ Handle drops only after Acheron dies. All of them.
2/ Give stones rewards based on the number of bosses you defeated. 2/4 bosses only? 100 Philos and 25 mythos.
3/ Add a "join in progress only" option
This allows people who want to help / don't have 1 hour to make the full dungeon, to still be able to progress / help, while in the mean time removing the purpose of quitting when you got your drop or to only accept runs in progress to make quick stones.

problem with #1 that screws over anyone who D/Cs on Acheron, as well as gives an apparent incentive to fishing only, hoping to get in at acheron fight.One fix would also to:
1/ Handle drops only after Acheron dies. All of them.
2/ Give stones rewards based on the number of bosses you defeated. 2/4 bosses only? 100 Philos and 25 mythos.
3/ Add a "join in progress only" option
This allows people who want to help / don't have 1 hour to make the full dungeon, to still be able to progress / help, while in the mean time removing the purpose of quitting when you got your drop or to only accept runs in progress to make quick stones.

You are right, that would be rude for people who disconnect. Maybe give them 5 min to come back prior to allowing a replacement?
And I might have been misunderstood. Drops would be lotted after each boss, but would fall in inventories just when Acheron dies. There would be no reason except farming Acheron coffer to look for this fight in particular

that makes more sense lotting after each boss with drops aquired after acheron, as far as the 5 mins, doesn't always work yesterday we had some FC ,members get hit with the 90k and didnt get back w/in the 5 mins.
Philo's are already given per boss.One fix would also to:
1/ Handle drops only after Acheron dies. All of them.
2/ Give stones rewards based on the number of bosses you defeated. 2/4 bosses only? 100 Philos and 25 mythos.
3/ Add a "join in progress only" option
This allows people who want to help / don't have 1 hour to make the full dungeon, to still be able to progress / help, while in the mean time removing the purpose of quitting when you got your drop or to only accept runs in progress to make quick stones.

This is a bad idea, and ENCOURAGES the fishing even more so.. to get 2/4 *minimum* and some to keep trying for 3/4.
This is a bad idea, because now you are actively discouraging people from joining "in progress", leaving parties stranded for longer (philo/myth tomes are usually the driving factor anyways).
This idea keeps being brought up as a *compromise* and it is short sited and a terrible idea. How many times does it have to be debunked for people to stop bringing it up? This is not a design function of the game. SE didn't put "Join in progress" to let people skip bosses cause they feel like it, or they don't have time. If you don't have time DON'T DO THE DUNGEON, it is really that simple. Most people would love to skip to whatever boss they need to get whatever drop they need, but this is not how games are designed. You do the whole dungeon and earn your reward through completion. Join in progress is solely for the purpose of refilling stranded groups ranks, as to not have wasted 23 people's time/effort. Not only all that, but separate queues further lengthens times for BOTH QUEUES.
If it were a blind queue everyone would be on their way faster. Make join in progress still opt-in so people won't skip bosses they might need. Simple. Trying to argue based on jacknobs afking if they don't get where they want is stupid. I hope those people do join and afk, and get repeatedly reported, and swiftly banned. Also considering they'll get kicked, and rejoin a most likely starting group multiple times, it'd be hilarious how much time they are wasting trying to get 2/4 or 3/4 when they will have been able to complete with their first group by then. I believe people will start realizing its inefficiency (btw you can't vote kick first 5min of dungeon starting), and pull up their big boy/girl pants and start playing the game.
Can we please stop with the altruistic notion that 'in progress' is only for rebuilding parties where people left. The only reason SE put it in there is to prevent the outcry that would happen without it.
if you couldn't add people after the run started, then a lot of runs would just fail with everyone complaining that they couldn't complete the run because of 'x' disconnected/got kicked/fell asleep...
People are acting like the gear they get is somehow better if they spent an hour in the dungeon versus someone who joined halfway through. While this may be your belief, it is not my reality.
the argument against in progress has one severe flaw: It is trying to mandate their desire above other people's choice. even to the extent that it is removing the ability to chose.
I will not comment on those from other countries, but I must admit I find it a little sad when US citizens are so determined to remove the freedom of choice from others.

So what youre saying is, they added "in progress" for rebuilding parties where people left.Can we please stop with the altruistic notion that 'in progress' is only for rebuilding parties where people left. The only reason SE put it in there is to prevent the outcry that would happen without it.
if you couldn't add people after the run started, then a lot of runs would just fail with everyone complaining that they couldn't complete the run because of 'x' disconnected/got kicked/fell asleep...
The game is designed to run a dungeon from start to finish, in progress was added because this isn't always the reality and people WILL leave for whatever reason. This feature was used to replace those people, but abused by people trying to skip through dungeons. If this was intended, why doesn't this happen in JP servers? For whatever reason, people in US regions spend so much time and effort trying to figure out ways to NOT play the game.
Suicide speed runs,
withdrawl spam,
T2 enrage,
any other system circumventing crap is all stuff our region started
Last edited by Hanabira; 01-22-2014 at 04:12 AM.
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